
#ifndef MATH_3D_H
#define MATH_3D_H
#include "tier0/minmax_off.h"
#include "cglm/cglm.h"
#include "cglm/affine.h"
#include "cglm/mat4.h"
#include "cglm/mat3.h"
#include "cglm/mat2.h"
#include "tier0/minmax.h"

#define PX_GLM_VEC3(v) (px_vec3){v[0], v[1], v[2]}
#endif
