[
	{
	"classname": "prop_physics",
	"model": "game/core/maps/test/test0.fmdl",
	"physics": "static",
	"origin": [ 0, -10, 0 ]
	},

	{
	"classname": "prop_physics",
	"model": "game/core/models/sphere.fmdl",
	"physics": "dynamic",
	"origin": [ 0, -5, 0 ]
	}
]
