#include "macros.hlsl"
COMMON
{

	struct PS_INPUT 
	{
		float4 m_vPosition : SV_POSITION;
	}
}
VS
{
	cbuffer CameraInfo
	{
		float4x4 g_matViewProj;	
	}
	struct VS_INPUT
	{
		float3 m_vPosition: POSITION;
	}

	PS_INPUT vsMain( VS_INPUT i )
	{
		PS_INPUT o;
		o.m_vPosition = mul(g_matViewProj, float4(i.m_vPosition, 1.0));
		return o;
	}
}
PS
{
	float4 psMain( PS_INPUT i )
	{
		return float4(1);
	}
}
