a bit of stuff, time to add spirv-link into this project

This commit is contained in:
2026-02-23 01:42:17 +02:00
parent c00ecf4081
commit 003106a4d7
48 changed files with 626 additions and 752 deletions

View File

@@ -5,6 +5,7 @@
auto szTarget = Target_t::DefaultTarget().GetTriplet();
auto szOutputDir = CUtlString("build/funnygame/%s/game", szTarget.GetString());
ADD_DEPENDENCY_BUILD_FILE(cfg, "buildcfg.cpp");
ADD_DEPENDENCY_BUILD_FILE(launcher, "launcher/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(engine, "engine/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(ms, "materialsystem/build.cpp");
@@ -18,18 +19,23 @@ ADD_DEPENDENCY_BUILD_FILE(client, "game/client/build.cpp");
DECLARE_BUILD_STAGE(install_game)
{
filesystem2->MakeDirectory(szOutputDir);
if ( GET_PROJECT_VALUE(config, "static") != "true" )
{
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(engine, "engine"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(MaterialSystem, "MaterialSystem"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(RenderSystemVulkan, "RenderSystemVulkan"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(tier0, "tier0"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(filesystem_std, "fs"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(shadercompiler, "fs"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Server, "server"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Client, "client"));
}
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(engine, "engine"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(MaterialSystem, "MaterialSystem"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(RenderSystemVulkan, "RenderSystemVulkan"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(tier0, "tier0"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(filesystem_std, "fs"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(shadercompiler, "fs"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Server, "server"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Client, "client"));
filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "build/funnygame/assets/shaders");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/models");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/materials");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "build/funnygame/assets/shaders");
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{
filesystem2->CopyFile(szOutputDir, EXTERNAL "windows/libgcc_s_seh-1.dll");