a bit of stuff, time to add spirv-link into this project
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@@ -3,6 +3,7 @@
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#include "ld.h"
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#define EXTERNAL "../../external/"
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ADD_DEPENDENCY_BUILD_FILE(cfg, "../../buildcfg.cpp");
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#define FUNNYSTDLIB EXTERNAL"funnystdlib/"
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ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
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@@ -15,12 +16,19 @@ DECLARE_BUILD_STAGE(Client)
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compileProject.m_szName = "client";
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compileProject.files = {
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"game.cpp",
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"worldrender.cpp",
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"baseentity.cpp",
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"entitysystem.cpp",
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"worldrender.cpp",
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"assetmgr.cpp",
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"materials.cpp",
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"milmoba/materials.cpp",
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"milmoba/player.cpp",
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};
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compileProject.includeDirectories = {
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".",
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"../shared",
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"../../public",
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FUNNYSTDLIB"public",
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@@ -28,12 +36,21 @@ DECLARE_BUILD_STAGE(Client)
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if ( GET_PROJECT_VALUE(config, "static") == "true" )
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{
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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}
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else
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{
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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}
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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