a bit of stuff, time to add spirv-link into this project
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26
game/client/materials.cpp
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26
game/client/materials.cpp
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@@ -0,0 +1,26 @@
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#include "materials.h"
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#include "tier0/lib.h"
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BEGIN_DATADESC_NOBASE(CBaseMaterial)
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END_DATADESC()
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static CFunnyMaterialRegistry *s_pMaterials = NULL;
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CFunnyMaterialRegistry::CFunnyMaterialRegistry( InstantiateMaterialFn fn, const char *szName )
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{
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m_CreateFn = fn;
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m_szName = szName;
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m_pNext = s_pMaterials;
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s_pMaterials = this;
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}
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CBaseMaterial *CreateMaterial( const char *szName )
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{
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CFunnyMaterialRegistry *pRegistry = s_pMaterials;
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while (pRegistry)
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{
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if (!V_strcmp(szName, pRegistry->m_szName))
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return pRegistry->m_CreateFn();
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pRegistry = pRegistry->m_pNext;
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}
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return NULL;
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}
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