work on physics begun
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@@ -10,6 +10,7 @@ struct FunnyShader_t
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};
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#define MAX_MODEL_COUNT 2048
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#define MAX_MATERIAL_COUNT 2048
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#define MAX_TEXTURE_COUNT 4096
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#define MAX_SHADER_COUNT 1024
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class CAssetManager: public IAssetManager
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@@ -30,8 +31,12 @@ public:
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FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
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uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
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FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
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uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
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FunnyMaterial_t *m_textures[MAX_TEXTURE_COUNT] = {};
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uint32_t m_textureUsages[MAX_TEXTURE_COUNT] = {};
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FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
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uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
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