networking i guess

This commit is contained in:
2026-02-28 21:07:44 +02:00
parent e83f7cd448
commit 03c560c2b7
68 changed files with 1348 additions and 121 deletions

View File

@@ -3,6 +3,7 @@
#include "ld.h"
#include "tier1/utlstring.h"
#define EXTERNAL "../external/"
#define FUNNYSTDLIB "../external/funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(cfg, "../buildcfg.cpp");
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
@@ -19,6 +20,9 @@ DECLARE_BUILD_STAGE(engine)
compileProject.files = {
"engine.cpp",
"cvar.cpp",
"localnetwork.cpp",
"socketnetwork.cpp",
"steamnetwork.cpp",
"sv_dll.cpp",
"cl_dll.cpp",
@@ -29,7 +33,10 @@ DECLARE_BUILD_STAGE(engine)
"../external/SDL/include",
"../external/cglm/include",
FUNNYSTDLIB"public",
EXTERNAL"steamworks/public",
};
if ( GET_PROJECT_VALUE(config, "steam") == "true" )
compileProject.macros.AppendTail({"STEAM", "TRUE"});
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
@@ -39,6 +46,10 @@ DECLARE_BUILD_STAGE(engine)
}
else
{
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
ldProject.libraries.AppendTail("steam_api");
}
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
@@ -49,7 +60,7 @@ DECLARE_BUILD_STAGE(engine)
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraryDirectories = {"../external/windows"};
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
ldProject.libraries.AppendTail("winpthread-1");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");