networking i guess
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@@ -3,6 +3,7 @@
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#include "ld.h"
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#include "tier1/utlstring.h"
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#define EXTERNAL "../external/"
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#define FUNNYSTDLIB "../external/funnystdlib/"
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ADD_DEPENDENCY_BUILD_FILE(cfg, "../buildcfg.cpp");
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ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
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@@ -19,6 +20,9 @@ DECLARE_BUILD_STAGE(engine)
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compileProject.files = {
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"engine.cpp",
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"cvar.cpp",
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"localnetwork.cpp",
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"socketnetwork.cpp",
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"steamnetwork.cpp",
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"sv_dll.cpp",
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"cl_dll.cpp",
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@@ -29,7 +33,10 @@ DECLARE_BUILD_STAGE(engine)
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"../external/SDL/include",
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"../external/cglm/include",
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FUNNYSTDLIB"public",
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EXTERNAL"steamworks/public",
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};
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if ( GET_PROJECT_VALUE(config, "steam") == "true" )
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compileProject.macros.AppendTail({"STEAM", "TRUE"});
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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@@ -39,6 +46,10 @@ DECLARE_BUILD_STAGE(engine)
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}
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else
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{
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
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ldProject.libraries.AppendTail("steam_api");
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}
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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@@ -49,7 +60,7 @@ DECLARE_BUILD_STAGE(engine)
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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ldProject.libraryDirectories = {"../external/windows"};
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ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
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ldProject.libraries.AppendTail("winpthread-1");
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ldProject.libraries.AppendTail("winmm");
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ldProject.libraries.AppendTail("ole32");
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