networking i guess
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218
engine/localnetwork.cpp
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218
engine/localnetwork.cpp
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#include "inetworkserver.h"
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#include "tier1/utlmutex.h"
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#include "tier1/utlvector.h"
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class CLocalNetworkServer;
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static CLocalNetworkServer *s_pLocalServers[128];
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class CLocalNetworkServer: public INetworkBase
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{
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public:
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CLocalNetworkServer( uint16_t uPort );
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virtual ~CLocalNetworkServer() override;
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virtual void NetThink() override;
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virtual uint32_t BHasUpdates() override;
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virtual NetPacket_t RecievePacket() override;
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virtual NetPacket_t PeekPacket() override;
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virtual void SendPacket( NetPacket_t stPacket ) override;
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virtual uint64_t GetSteamID() override;
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virtual const char *GetIP() override;
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virtual uint16_t GetPort() override;
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CUtlLock m_lock;
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CUtlVector<NetPacket_t> m_packets;
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CUtlVector<NetPacket_t> m_clientPackets;
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CUtlVector<void*> m_freedPackets;
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const uint16_t m_uPort;
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};
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CLocalNetworkServer::CLocalNetworkServer( uint16_t uPort ) : m_uPort(uPort)
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{
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s_pLocalServers[uPort] = this;
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}
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CLocalNetworkServer::~CLocalNetworkServer()
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{
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s_pLocalServers[m_uPort] = NULL;
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}
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void CLocalNetworkServer::NetThink()
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{
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m_lock.Lock();
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for ( auto p: m_freedPackets)
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{
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V_free(p);
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}
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m_freedPackets = {};
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m_lock.Unlock();
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}
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uint32_t CLocalNetworkServer::BHasUpdates()
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{
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return m_clientPackets.GetSize();
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}
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NetPacket_t CLocalNetworkServer::RecievePacket()
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{
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m_lock.Lock();
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if (!BHasUpdates())
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return {};
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NetPacket_t p = m_clientPackets[0];
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m_clientPackets.RemoveHead(1);
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m_freedPackets.AppendTail(p.pData);
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m_lock.Unlock();
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return p;
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}
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NetPacket_t CLocalNetworkServer::PeekPacket()
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{
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m_lock.Lock();
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if (!BHasUpdates())
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return {};
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NetPacket_t p = m_clientPackets[0];
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m_lock.Unlock();
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return p;
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}
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void CLocalNetworkServer::SendPacket( NetPacket_t stPacket )
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{
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NetPacket_t stSavedPacked;
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stSavedPacked.uSize = stPacket.uSize;
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stSavedPacked.pData = V_malloc(stPacket.uSize);
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V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
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m_lock.Lock();
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m_packets.AppendTail(stSavedPacked);
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m_lock.Unlock();
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}
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uint64_t CLocalNetworkServer::GetSteamID()
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{
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return 0;
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}
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const char *CLocalNetworkServer::GetIP()
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{
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return NULL;
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}
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uint16_t CLocalNetworkServer::GetPort()
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{
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return m_uPort;
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}
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class CLocalNetworkClient: public INetworkBase
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{
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public:
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CLocalNetworkClient( uint16_t uPort );
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virtual ~CLocalNetworkClient() override;
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virtual void NetThink() override;
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virtual uint32_t BHasUpdates() override;
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virtual NetPacket_t RecievePacket() override;
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virtual NetPacket_t PeekPacket() override;
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virtual void SendPacket( NetPacket_t stPacket ) override;
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virtual uint64_t GetSteamID() override;
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virtual const char *GetIP() override;
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virtual uint16_t GetPort() override;
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CLocalNetworkServer *m_pServer;
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};
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CLocalNetworkClient::CLocalNetworkClient( uint16_t uPort )
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{
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m_pServer = s_pLocalServers[uPort];
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}
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CLocalNetworkClient::~CLocalNetworkClient()
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{
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}
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void CLocalNetworkClient::NetThink()
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{
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}
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uint32_t CLocalNetworkClient::BHasUpdates()
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{
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return m_pServer->m_packets.GetSize();
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}
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NetPacket_t CLocalNetworkClient::RecievePacket()
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{
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m_pServer->m_lock.Lock();
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if (!BHasUpdates())
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return {};
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NetPacket_t p = m_pServer->m_packets[0];
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m_pServer->m_packets.RemoveHead(1);
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m_pServer->m_freedPackets.AppendTail(p.pData);
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m_pServer->m_lock.Unlock();
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return p;
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}
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NetPacket_t CLocalNetworkClient::PeekPacket()
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{
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m_pServer->m_lock.Lock();
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if (!BHasUpdates())
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return {};
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NetPacket_t p = m_pServer->m_packets[0];
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m_pServer->m_lock.Unlock();
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return p;
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}
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void CLocalNetworkClient::SendPacket( NetPacket_t stPacket )
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{
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NetPacket_t stSavedPacked;
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stSavedPacked.uSize = stPacket.uSize;
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stSavedPacked.pData = V_malloc(stPacket.uSize);
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V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
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m_pServer->m_lock.Lock();
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m_pServer->m_clientPackets.AppendTail(stSavedPacked);
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m_pServer->m_lock.Unlock();
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}
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uint64_t CLocalNetworkClient::GetSteamID()
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{
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return 0;
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}
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const char *CLocalNetworkClient::GetIP()
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{
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return NULL;
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}
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uint16_t CLocalNetworkClient::GetPort()
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{
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return m_pServer->m_uPort;
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}
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INetworkBase *LaunchLocalBridge( uint16_t uPort )
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{
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INetworkBase *pBase = new CLocalNetworkServer(uPort);
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return pBase;
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}
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INetworkBase *ConnectByLocalBridge( uint16_t uPort )
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{
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if (s_pLocalServers[uPort] == 0)
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{
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return NULL;
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}
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return new CLocalNetworkClient(uPort);
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}
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