networking i guess

This commit is contained in:
2026-02-28 21:07:44 +02:00
parent e83f7cd448
commit 03c560c2b7
68 changed files with 1348 additions and 121 deletions

View File

@@ -25,6 +25,7 @@ public:
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
uint32_t LoadShader( const char *szName );
FunnyShader_t *GetShaderByIndex( uint32_t uIndex );
void UnrefShader( uint32_t uIndex );
FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
@@ -46,6 +47,10 @@ FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
{
return m_materials[uIndex];
}
FunnyShader_t *CAssetManager::GetShaderByIndex( uint32_t uIndex )
{
return m_shaders[uIndex];
}
uint32_t CAssetManager::LoadModel( const char *szName )
@@ -116,7 +121,7 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
for ( auto &m: m_materials)
{
if (m == NULL)
{
@@ -125,17 +130,51 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
}
if (m->m_szName == szName)
{
m_modelUsages[uFoundIndex]++;
m_materialsUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
for ( auto &m: m_materials)
{
if (m == NULL)
break;
uFoundIndex++;
}
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
IJSONObject *pMainObject;
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return 0;
}
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
CUtlString szShader = pShaderValue->GetStringValue();
CBaseMaterial *pMaterial = CreateMaterial(szShader);
uint32_t uShaderId = LoadShader(pMaterial->GetShaderPath());
FunnyShader_t *pShader = GetShaderByIndex(uShaderId);
m_materials[uFoundIndex] = new FunnyMaterial_t;
m_materials[uFoundIndex]->m_pShaders = pShader->m_pShader;
m_materials[uFoundIndex]->m_pMaterial = g_pRenderContext->CreateMaterial(pShader->m_pShader);
m_materials[uFoundIndex]->m_pLayout = pMaterial;
m_materialsUsages[uFoundIndex]++;
return uFoundIndex;
}
break;
default:
return 0;
}
return uFoundIndex;
}
void CAssetManager::UnrefMaterial( uint32_t uIndex )
@@ -163,6 +202,8 @@ FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char
pModel->m_szName = szMesh;
pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
pModel->m_pMesh->SetVertices(pVertexBuffer);
uint32_t uMaterial = LoadMaterial(szMaterial);
pModel->m_pFunnyMaterial = GetMaterialByIndex(uMaterial);
return pModel;
}
@@ -200,6 +241,7 @@ uint32_t CAssetManager::LoadShader( const char *szName )
FunnyShader_t *pFunnyShader = new FunnyShader_t;
pFunnyShader->m_szName = szName;
pFunnyShader->m_pShader = pShader;
m_shaders[uFoundIndex] = pFunnyShader;
return uFoundIndex;
}