networking i guess

This commit is contained in:
2026-02-28 21:07:44 +02:00
parent e83f7cd448
commit 03c560c2b7
68 changed files with 1348 additions and 121 deletions

View File

@@ -7,12 +7,16 @@
#include "game.h"
#include "cglm/mat4.h"
#include "cglm/cglm.h"
#include "inetworkclient.h"
#include "netprotocol.h"
IFileSystem *filesystem;
IRenderContext *g_pRenderContext;
IGameWindow *g_pMainWindow;
static CEngineVars s_vars;
CEngineVars *g_pEngineVars = &s_vars;
EngineConsts_t *g_pEngineConstants;
INetworkBase *g_pServerBridge;
class CFunnyGameBridge: public IEngineBridge
{
@@ -34,18 +38,90 @@ EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION
void CFunnyGameBridge::Init()
{
g_pWorldRenderer->Init();
C_BaseEntity *pEntity = EntitySystem()->CreateByClassname("player");
pEntity->Spawn();
g_pServerBridge = g_pEngineConstants->ConnectLocalBridge(0);
PlayerJoined_t join = {
MESSAGE_PLAYER_JOINED,
"LocalPlayer"
};
g_pServerBridge->SendPacket({&join, sizeof(join)});
}
void CFunnyGameBridge::Tick( float fDelta )
{
}
void *ENT_GetNetMapData(C_BaseEntity *pEntity, netmap_t *pMap, uint32_t uIndex )
{
netmap_t *pCurrentMap = pMap;
uint32_t uCurrentIndex = uIndex;
searchIndex:
if (uCurrentIndex >= pCurrentMap->m_uFieldCount)
{
if (!pCurrentMap->m_uFieldCount)
return NULL;
uCurrentIndex -= pCurrentMap->m_uFieldCount;
pCurrentMap = pCurrentMap->m_pBase;
if (!pCurrentMap)
return NULL;
goto searchIndex;
}
return (char*)pEntity+pCurrentMap->m_pFields[uCurrentIndex].m_uOffset;
}
void CFunnyGameBridge::Frame( float fDelta )
{
g_pEngineVars->m_fTime += fDelta;
g_pEngineVars->m_fDeltaTime = fDelta;
g_pServerBridge->NetThink();
while ( g_pServerBridge->BHasUpdates() )
{
NetPacket_t packet = g_pServerBridge->PeekPacket();
// discard it
if (packet.uSize < sizeof (EMessageType))
continue;
PlayerPacket_t *pPacket = (PlayerPacket_t*)packet.pData;
C_BaseEntity *pEntity;
switch (pPacket->m_eType)
{
case MESSAGE_ENTITY_CLASS_SYNC:
pEntity = EntitySystem()->CreateByClassnameWithIndex(
(char*)pPacket->m_entityClass.m_szEntityName, pPacket->m_entityClass.m_uIndex
);
pEntity->Spawn();
g_pServerBridge->RecievePacket();
break;
case MESSAGE_ENTITY_DATA_SYNC:
pEntity = EntitySystem()->GetEntities()[pPacket->m_entityData.m_uIndex];
union {
void *pData;
char *pcCurrentData;
EntityDataSyncValue_t *pcSyncValue;
};
pData = pPacket;
pcCurrentData += sizeof(EntityDataSync_t);
for ( uint32_t u = 0; u < pPacket->m_entityData.m_uCount; u++ )
{
uint32_t uVariableSize = pcSyncValue->m_uVariableSize;
void *pValueData = (float*)ENT_GetNetMapData(
pEntity,
pEntity->GetRecvMap(),
pcSyncValue->m_uVariableIndex);
pcCurrentData += sizeof(EntityDataSyncValue_t);
if (pValueData)
V_memcpy(pValueData, pcCurrentData, uVariableSize);
pcCurrentData += (uVariableSize+7) & ~7;
}
g_pServerBridge->RecievePacket();
break;
default:
continue;
}
}
EntitySystem()->Think();
g_pWorldRenderer->Frame(fDelta);
}
@@ -61,5 +137,6 @@ void CFunnyGameBridge::ConnectInterface( const char *psz, void *pInterface )
CONNECT_INTERFACE(RENDER_CONTEXT_INTERFACE_VERSION, g_pRenderContext);
CONNECT_INTERFACE(FILESYSTEM_INTERFACE_VERSION, filesystem);
CONNECT_INTERFACE("MainWindow", g_pMainWindow);
CONNECT_INTERFACE("EngineConstants", g_pEngineConstants);
}