networking i guess
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@@ -1,17 +1,21 @@
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#include "baseentity.h"
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#include "worldrender.h"
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#include "game.h"
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#include "assetmgr.h"
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#ifndef MILMOBA_PLAYER_H
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#define MILMOBA_PLAYER_H
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#include "basemodelentity.h"
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class C_MOBAPlayer: public C_BaseEntity
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class C_MOBAPlayer: public C_BaseModelEntity
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{
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public:
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DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
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DECLARE_CLASS(C_MOBAPlayer, C_BaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_CLIENTCLASS()
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Think( float fDelta );
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void Think( float fDelta );
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FunnyModel_t *pModel;
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float m_fTimer;
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};
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#endif
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