networking i guess

This commit is contained in:
2026-02-28 21:07:44 +02:00
parent e83f7cd448
commit 03c560c2b7
68 changed files with 1348 additions and 121 deletions

View File

@@ -1,10 +1,18 @@
#include "tier2/ifilesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "entitysystem.h"
#include "baseentity.h"
#include "enginebridge.h"
#include "game.h"
#include "inetworkserver.h"
#include "netprotocol.h"
IFileSystem *filesystem;
IRenderContext *g_pRenderContext;
IGameWindow *g_pMainWindow;
static CEngineVars s_vars;
CEngineVars *g_pEngineVars = &s_vars;
EngineConsts_t *g_pEngineConstants;
INetworkBase *g_pClientBridge;
class CFunnyGameBridge: public IEngineBridge
{
@@ -13,6 +21,7 @@ class CFunnyGameBridge: public IEngineBridge
virtual void Frame( float fDelta ) override;
virtual void Shutdown() override;
virtual void ConnectInterface( const char *psz, void *pInterface ) override;
};
IEngineBridge *EngineBridge()
@@ -24,7 +33,8 @@ IEngineBridge *EngineBridge()
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
void CFunnyGameBridge::Init()
{
{
g_pClientBridge = g_pEngineConstants->LaunchLocalBridge(0);
}
void CFunnyGameBridge::Tick( float fDelta )
@@ -34,6 +44,32 @@ void CFunnyGameBridge::Tick( float fDelta )
void CFunnyGameBridge::Frame( float fDelta )
{
g_pEngineVars->m_fTime += fDelta;
g_pEngineVars->m_fDeltaTime = fDelta;
g_pClientBridge->NetThink();
while (g_pClientBridge->BHasUpdates())
{
NetPacket_t packet = g_pClientBridge->PeekPacket();
// discard it
if (packet.uSize < sizeof (EMessageType))
continue;
PlayerPacket_t *pPacket = (PlayerPacket_t*)packet.pData;
CBaseEntity *pEntity;
switch (pPacket->m_eType)
{
case MESSAGE_PLAYER_JOINED:
g_pClientBridge->RecievePacket();
V_printf("Hi %s\n",pPacket->m_playerJoined.m_szPlayerName);
pEntity = EntitySystem()->CreateByClassname("player");
pEntity->Spawn();
break;
default:
continue;
}
}
EntitySystem()->Think();
}
@@ -45,5 +81,6 @@ void CFunnyGameBridge::Shutdown()
#define CONNECT_INTERFACE(szName, pGlobal) if (!V_strcmp(psz, szName)) { pGlobal = (typeof(pGlobal))pInterface; return; }
void CFunnyGameBridge::ConnectInterface( const char *psz, void *pInterface )
{
CONNECT_INTERFACE("EngineConstants", g_pEngineConstants)
}