networking i guess
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26
game/server/milmoba/player.cpp
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26
game/server/milmoba/player.cpp
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#include "player.h"
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#include "game.h"
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void CMOBAPlayer::Spawn()
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{
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SetThink(Think);
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};
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void CMOBAPlayer::Think( float fDelta )
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{
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m_fTimer = g_pEngineVars->m_fTime;
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SetAbsOrigin({m_fTimer,0,0});
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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BEGIN_DATADESC(CMOBAPlayer)
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END_DATADESC()
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IMPLEMENT_SEND_DT(CMOBAPlayer)
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NetPropFloat(m_fTimer)
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END_SEND_DT()
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IMPLEMENT_EMPTY_RECV_DT(CMOBAPlayer)
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19
game/server/milmoba/player.h
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19
game/server/milmoba/player.h
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#ifndef MILMOBA_PLAYER_H
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#define MILMOBA_PLAYER_H
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#include "basemodelentity.h"
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class CMOBAPlayer: public CBaseModelEntity
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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float m_fTimer;
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};
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#endif
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