networking i guess
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@@ -2,10 +2,7 @@
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#include "tier1/utlvector.h"
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#include "vulkan_state.h"
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#include "shaderparser.h"
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CVkShader::~CVkShader()
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{
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}
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void CVkShader::AddLayout( int iIndex, int iStride )
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{
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VkVertexInputBindingDescription layout = {};
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@@ -208,12 +205,7 @@ void CVkShader::Build()
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vkCreateGraphicsPipelines(m_hDevice, NULL, 1, &createInfo, NULL, &m_hPipeline);
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}
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uint32_t CVkShader::PSGetResourceByName( const char *szName )
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{
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}
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uint32_t CVkShader::VSGetResourceByName( const char *szName )
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uint32_t CVkShader::GetResourceByName( const char *szName )
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{
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}
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