networking i guess
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#include "networkbase.h"
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//-----------------------------------------------------------------------------
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// Launches local server
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// Good to pass data between server and client
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//-----------------------------------------------------------------------------
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INetworkBase *LaunchLocalBridge( uint16_t uPort );
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//-----------------------------------------------------------------------------
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// Launches public server at port
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// Public if you open ports :0
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//-----------------------------------------------------------------------------
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INetworkBase *LaunchServerAtPort( uint16_t uPort );
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//-----------------------------------------------------------------------------
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// Launches public server at steam datagram relay
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// We just trust this method
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//-----------------------------------------------------------------------------
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INetworkBase *LaunchServerAtSteamRelay( uint16_t uPort );
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#endif
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