depth, normals i guess

This commit is contained in:
2026-02-19 22:06:21 +02:00
parent 4dd2e13c48
commit 04b0f02e7f
18 changed files with 129 additions and 55 deletions

View File

@@ -27,6 +27,7 @@ DECLARE_BUILD_STAGE(install_game)
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(shadercompiler, "fs"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Server, "server"));
filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Client, "client"));
filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "build/funnygame/assets/shaders");
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{