depth, normals i guess

This commit is contained in:
2026-02-19 22:06:21 +02:00
parent 4dd2e13c48
commit 04b0f02e7f
18 changed files with 129 additions and 55 deletions

View File

@@ -125,7 +125,6 @@ void CCompiledShaderManager::ReadFromFile( CCompiledShader *pShader, const char
}
pFile = filesystem->Open(szFile, FILEMODE_READ);
uint32_t u = filesystem->Read(pFile, &stHeader, sizeof(ShaderHeader_t));
V_printf("Read %s %s\n", szFile, Plat_GetWorkingDir());
objects.Resize(stHeader.m_nNumShaders);
lumps.Resize(stHeader.m_nNumLumps);