depth, normals i guess
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@@ -125,7 +125,6 @@ void CCompiledShaderManager::ReadFromFile( CCompiledShader *pShader, const char
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}
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pFile = filesystem->Open(szFile, FILEMODE_READ);
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uint32_t u = filesystem->Read(pFile, &stHeader, sizeof(ShaderHeader_t));
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V_printf("Read %s %s\n", szFile, Plat_GetWorkingDir());
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objects.Resize(stHeader.m_nNumShaders);
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lumps.Resize(stHeader.m_nNumLumps);
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