added main menus, improved shading

This commit is contained in:
2025-07-18 20:37:52 +03:00
parent dddf1b5881
commit 070c3ff309
45 changed files with 859 additions and 271 deletions

View File

@@ -5,6 +5,7 @@
#include "tier1/commandline.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/interface.cpp",
"engine/console.cpp",
"engine/filesystem.cpp",
"engine/server.cpp",

View File

@@ -47,7 +47,12 @@ void CBrushEntity::Think( float fDelta )
};
void CBrushEntity::Sync( void *pData, uint32_t nDataSize )
void CBrushEntity::SendToServer()
{
};
void CBrushEntity::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};
@@ -149,6 +154,9 @@ void CBrushRendering::Init()
void CBrushRendering::Frame( float fDelta )
{
g_BrushPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
g_BrushPipeline->PushBindings();
IRenderer::ResetState();
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
IRenderer::BindPipeline(g_BrushPipeline);
@@ -160,8 +168,6 @@ void CBrushRendering::Frame( float fDelta )
} constants;
glm_mat4_identity(constants.i);
IRenderer::SetConstants(sizeof(constants), &constants);
IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
IRenderer::PushBindings();
for (auto &v: g_BrushVertices)
{
IRenderer::Draw(v, 0);

View File

@@ -1,11 +1,65 @@
#include "console.h"
#include "fgui/rect.h"
#include "fgui/widget.h"
#include "fgui/label.h"
#include "filesystem.h"
#include "rendering.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "stdarg.h"
CUtlVector<ConVar*> g_convars;
CUtlVector<ConCommand*> g_commands;
enum EConsoleMessageType
{
CONSOLE_MESSAGE_TYPE_MESSAGE,
CONSOLE_MESSAGE_TYPE_WARNING,
CONSOLE_MESSAGE_TYPE_ERROR,
};
struct ConsoleMessage_t
{
EConsoleMessageType type;
CUtlString szMessage;
};
uint32_t g_nNumConsoleMessages = 0;
ConsoleMessage_t g_consoleLog[1024];
void Msg( const char* message )
{
printf(message);
g_consoleLog[g_nNumConsoleMessages] = {CONSOLE_MESSAGE_TYPE_MESSAGE, message};
g_nNumConsoleMessages = (g_nNumConsoleMessages+1)%1024;
}
void Warning( const char* message )
{
}
void Error( const char* message )
{
}
void IConsole::Init()
{
}
void IConsole::Frame()
{
}
void IConsole::Deinit()
{
}
void IConsole::RegisterVar( ConVar *cvar )
{
g_convars.AppendTail(cvar);
@@ -267,3 +321,63 @@ void IConsole_Exec( int argc, char **argv)
}
ConCommand IConsole_ExecCmd("exec", IConsole_Exec);
class CConsoleGUI: public CFGUI_Widget
{
public:
CConsoleGUI();
virtual void Event( FGUI_Event_t event ) override;
virtual void Draw() override;
virtual void Frame() override;
private:
CFGUI_Rect *m_pBackground = 0;
CFGUI_Label *m_pLog = 0;
};
bool console_bDrawUI = false;
CConsoleGUI::CConsoleGUI()
{
m_pBackground = new CFGUI_Rect();
m_pBackground->SetBoxColor(0.13, 0.13, 0.13, 1);
m_pBackground->SetSize(200, 200);
m_pBackground->SetParent(this);
m_pLog = new CFGUI_Label();
m_pLog->SetFont("fonts/IBMPlexMono-Regular");
m_pLog->SetLabel("CONSOLE");
m_pLog->SetGlyphSize(24);
m_pLog->SetParent(this);
};
void CConsoleGUI::Event( FGUI_Event_t event )
{
}
void CConsoleGUI::Draw()
{
SetPosition(20, 20);
m_pBackground->SetSize(g_nWindowWidth-40, g_nWindowHeight-40);
m_pBackground->SetSize(g_nWindowWidth-40, g_nWindowHeight-40);
}
void CConsoleGUI::Frame()
{
SetVisibility(console_bDrawUI);
}
void IConsoleUI::Init()
{
new CConsoleGUI;
};
void IConsoleUI::SetVisibility( bool bIsVisisble )
{
console_bDrawUI = bIsVisisble;
}
bool IConsoleUI::IsVisibile()
{
return console_bDrawUI;
}

View File

@@ -1,6 +1,7 @@
#include "fgui/fgui.h"
#include "input.h"
#include "mainmenu.h"
#include "networking.h"
#include "tier0/network.h"
#include "tier0/platform.h"
@@ -99,7 +100,7 @@ void IEngine::Init()
}
if (!SteamAPI_Init())
{
V_printf("failed to init steam\n");
Plat_FatalErrorFunc("failed to init steam\n");
}
#endif
@@ -116,12 +117,13 @@ void IEngine::Init()
// Init IO
IVideo::Init();
IInput::Init();
IInput::SetMouseMode(MOUSE_MODE_GAME);
IInput::SetInputMode(INPUT_MODE_MENU);
IFGUI::Init();
};
INetworking::Init();
// load game
IServer::LoadGame("funnygame");
@@ -132,6 +134,10 @@ void IEngine::Init()
// execute default config
IConsole::AddCommand("exec default.cfg;");
IConsole::Execute();
MainMenu()->Init();
IConsoleUI::Init();
};
//-----------------------------------------------------------------------------
@@ -146,6 +152,7 @@ void IEngine::Frame(float fDelta)
INetworking::Frame();
if (!ICommandLine::CheckParam("-dedicated"))
{
MainMenu()->Frame();
IFGUI::Frame();
IVideo::Frame(fDelta);
}
@@ -156,6 +163,7 @@ void IEngine::Frame(float fDelta)
//-----------------------------------------------------------------------------
void IEngine::Shutdown()
{
MainMenu()->Deinit();
INetworking::Deinit();
};

View File

@@ -1,5 +1,6 @@
#include "gamemode.h"
#include "engine.h"
#include "interface.h"
#include "playerstart.h"
#include "networking.h"
@@ -53,10 +54,29 @@ void CGameMode::RoundEnd( void )
}
class CGameModeManager: public IGameModeManager
{
public:
virtual void Init( void ) override;
virtual void Frame( void ) override;
virtual void Deinit( void ) override;
virtual void StartGameMode( const char *szName ) override;
virtual const char *GetCurrentGameMode( void ) override;
virtual CGameMode *GetCurrentGameModeClass( void ) override;
virtual void RestartCurrentGameMode( void ) override;
};
DECLARE_INTERFACE(GameModeManager, CGameModeManager);
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Init( void )
void CGameModeManager::Init( void )
{
}
@@ -64,14 +84,22 @@ void IGameModeManager::Init( void )
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Frame( void )
void CGameModeManager::Frame( void )
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CGameModeManager::Deinit( void )
{
}
//-----------------------------------------------------------------------------
// Sets gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::StartGameMode( const char *szName )
void CGameModeManager::StartGameMode( const char *szName )
{
if (pCurrentMode)
{
@@ -93,7 +121,15 @@ void IGameModeManager::StartGameMode( const char *szName )
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CGameMode *IGameModeManager::GetCurrentGameModeClass( void )
const char *CGameModeManager::GetCurrentGameMode( void )
{
return szCurrentModeName;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CGameMode *CGameModeManager::GetCurrentGameModeClass( void )
{
return pCurrentMode;
}
@@ -101,7 +137,7 @@ CGameMode *IGameModeManager::GetCurrentGameModeClass( void )
//-----------------------------------------------------------------------------
// Restarts the gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::RestartCurrentGameMode( void )
void CGameModeManager::RestartCurrentGameMode( void )
{
if (!pCurrentMode)
return;

View File

@@ -1,5 +1,6 @@
#include "input.h"
#include "console.h"
#include "mainmenu.h"
#include "tier0/lib.h"
#include "tier1/commandline.h"
#include "math3d.h"
@@ -109,53 +110,124 @@ EInputKey IInput_StringToKey( char *psz )
//-----------------------------------------------------------------------------
void IInput::Init( void )
{
}
CUtlVector<EInputMode> g_inputModeStack = {INPUT_MODE_GAME, INPUT_MODE_MENU};
//-----------------------------------------------------------------------------
// Key event may have different different effects based on current input mode.
//
// GAME:
// Generates command call when pressed the key. eg +forward; -left;
// Just to be sure we put ; in the end of the command.
// When user releases the key command event is not generated. But if the first
// command contains + as first character ( in case of example +forward ), then
// it fires -forward
//
// MENU:
// Sends all event to FGUI. KEY_ESCAPE key makes leave the menu and get back to
// the game.
//
// CONSOLE:
// Works as permanent input field.
//
// INPUT FIELD:
// Doesn't recieve any events except for KEY_ESCAPE and KEY_ENTER
//-----------------------------------------------------------------------------
void IInput::KeyEvent( EInputKey key, EKeyEventType event )
{
if (event == KEY_EVENT_TYPE_DOWN) {
IConsole::AddCommand(g_bindings[key]);
IConsole::AddCommand(";");
}
if (event == KEY_EVENT_TYPE_UP)
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_ESCAPE)
{
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
if (binding.GetSize()==0)
return;
if (binding[0].GetSize() == 0)
return;
if (binding[0][0].GetString()[0] == '+')
if (g_inputModeStack.GetSize() == 1)
{
CUtlString command = binding[0][0];
command.GetString()[0] = '-';
IConsole::AddCommand(command);
g_inputModeStack.AppendTail(INPUT_MODE_MENU);
IInput::SetInputMode(INPUT_MODE_MENU);
MainMenu()->SetVisibility(true);
return;
}
if (IConsoleUI::IsVisibile())
IConsoleUI::SetVisibility(false);
IInput::SetInputMode(g_inputModeStack[g_inputModeStack.GetSize()-2]);
g_inputModeStack.RemoveTail();
if (g_inputModeStack[g_inputModeStack.GetSize()-1] != INPUT_MODE_MENU)
{
V_printf("no menu\n");
MainMenu()->SetVisibility(false);
}
return;
};
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_TILDE)
{
if (IConsoleUI::IsVisibile())
{
IInput::SetInputMode(g_inputModeStack[g_inputModeStack.GetSize()-2]);
g_inputModeStack.RemoveTail();
IConsoleUI::SetVisibility(false);
} else
{
g_inputModeStack.AppendTail(INPUT_MODE_CONSOLE);
IInput::SetInputMode(INPUT_MODE_CONSOLE);
IConsoleUI::SetVisibility(true);
}
return;
};
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_F11)
{
IConsole::AddCommand("exit;");
return;
}
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_GAME)
{
if (event == KEY_EVENT_TYPE_DOWN) {
IConsole::AddCommand(g_bindings[key]);
IConsole::AddCommand(";");
}
if (event == KEY_EVENT_TYPE_UP)
{
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
if (binding.GetSize()==0)
return;
if (binding[0].GetSize() == 0)
return;
if (binding[0][0].GetString()[0] == '+')
{
CUtlString command = binding[0][0];
command.GetString()[0] = '-';
IConsole::AddCommand(command);
IConsole::AddCommand(";");
}
}
}
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_MENU)
{
};
}
//-----------------------------------------------------------------------------
//
// Axis events for the input devices such as mouse and controller.
// Game needs to explicitly support all of the devices.
//-----------------------------------------------------------------------------
void IInput::AxisEvent( EInputAxis axis, float fValue )
{
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_GAME)
{
g_bController = false;
g_fAxisValues[axis] += fValue*3.09;
}
if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
{
g_bController = true;
g_fAxisModifiers[axis] = fValue*3.09;
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
{
g_bController = false;
g_fAxisValues[axis] += fValue*3.09;
}
if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
{
g_bController = true;
g_fAxisModifiers[axis] = fValue*3.09;
}
}
}
@@ -173,7 +245,6 @@ void IInput::Frame( void )
//-----------------------------------------------------------------------------
void IInput::Deinit( void )
{
}
//-----------------------------------------------------------------------------

7
engine/interface.cpp Normal file
View File

@@ -0,0 +1,7 @@
#include "interface.h"
#include "tier0/lib.h"
CInterfaceRegistry::CInterfaceRegistry( const char *szName, InterfaceRegistryFn pfn )
{
};

View File

@@ -115,11 +115,12 @@ void CMeshRendering::Init()
void CMeshRendering::Frame( float fDelta )
{
g_MeshPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
g_MeshPipeline->PushBindings();
IRenderer::ResetState();
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
IRenderer::BindPipeline(g_MeshPipeline);
IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
IRenderer::PushBindings();
for (auto &v: g_meshes)
{
CMeshInstance *pMesh = (CMeshInstance*)v;

View File

@@ -51,14 +51,16 @@ MTL::PixelFormat g_swapchainFormat;
// Other platforms
#endif
void IInput::SetMouseMode( EMouseMode mode )
void IInput::SetInputMode( EInputMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
case INPUT_MODE_GAME:
g_currentInputMode = INPUT_MODE_GAME;
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
g_currentInputMode = INPUT_MODE_MENU;
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}

View File

@@ -243,7 +243,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
if (IsServer())
{
if (pClient->pBasePlayer)
pClient->pBasePlayer->Sync(pData, nSize);
pClient->pBasePlayer->RecieveFromServer(pData, nSize);
}
for (auto &client: g_clients)
{
@@ -251,7 +251,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
{
if (!client->pBasePlayer)
return;
client->pBasePlayer->Sync(pData, nSize);
client->pBasePlayer->RecieveFromServer(pData, nSize);
return;
}
}
@@ -288,7 +288,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
V_printf("PacketGameMode\n");
if (nSize != sizeof(PacketGameMode_t))
return;
IGameModeManager::StartGameMode(pGameModePacket->szName);
GameModeManager()->StartGameMode(pGameModePacket->szName);
return;
default:
return;
@@ -383,7 +383,7 @@ void INetworking::ClientConnectedCallback( SteamNetConnectionStatusChangedCallba
};
IGameModeManager::RestartCurrentGameMode();
GameModeManager()->RestartCurrentGameMode();
break;
case k_ESteamNetworkingConnectionState_ClosedByPeer:
case k_ESteamNetworkingConnectionState_ProblemDetectedLocally:

View File

@@ -60,7 +60,7 @@ void IServer::Think( float fDelta )
for (auto &entity: g_entities)
{
entity->Think(fTickrate);
entity->Sync(0, 0);
entity->SendToServer();
}
px_frame(px, fTickrate);
INetworking::Frame();

View File

@@ -9,7 +9,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CLight::Precache()
@@ -36,7 +37,12 @@ void CLight::Think( float fDelta )
{
};
void CLight::Sync( void *pData, uint32_t nDataSize )
void CLight::SendToServer()
{
}
void CLight::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -61,7 +61,12 @@ void CPlayerStart::RoundStart(IIClient *pClient)
pClient->pBasePlayer = pOwningPlayer;
};
void CPlayerStart::Sync( void *pData, uint32_t nDataSize )
void CPlayerStart::SendToServer()
{
};
void CPlayerStart::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -9,7 +9,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CWorldSpawn::Precache()
@@ -37,7 +38,12 @@ void CWorldSpawn::Think( float fDelta )
CBrushEntity::Think(fDelta);
}
void CWorldSpawn::Sync( void *pData, uint32_t nDataSize )
void CWorldSpawn::SendToServer()
{
}
void CWorldSpawn::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -28,6 +28,7 @@ class CVkImage: public IImage
public:
vk_image2d_t m_image = {};
uint32_t m_usage;
VkImageLayout m_currentLayout;
};

View File

@@ -42,6 +42,7 @@ IImage *g_meshDepth;
IImage *g_meshDepthMSAA;
IImage *g_meshColor;
IImage *g_meshColorMSAA;
class CVkGraphicsPipeline: public IGraphicsPipeline
{
public:
@@ -55,8 +56,76 @@ public:
CUtlVector<ShaderInput_t> m_inputs;
virtual void PushBindings() override;
virtual void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage) override;
};
void CVkGraphicsPipeline::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
VkDescriptorBufferInfo dbi;
for (auto &input: m_inputs)
{
if (input.binding != binding)
continue;
switch (input.type)
{
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
if (!pBuffer)
Plat_FatalErrorFunc("pBuffer is NULL\n");
if (m_writes[binding].pBufferInfo)
V_free((void*)m_writes[binding].pBufferInfo);
dbi = {
.buffer = pVkBuffer->m_buffer.m_buffer,
.offset = 0,
.range = pVkBuffer->m_buffer.m_nSize,
};
m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
V_memcpy((void*)m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
break;
case SHADER_INPUT_TYPE_IMAGE:
break;
case SHADER_INPUT_TYPE_TLAS:
break;
case SHADER_INPUT_TYPE_TEXTURES:
break;
};
}
}
void CVkGraphicsPipeline::PushBindings()
{
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CVkTexture *texture = (CVkTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_invalidTextureSampler;
textures.AppendTail(image);
};
for ( int i = 0; i < m_inputs.GetSize(); i++ )
{
if (m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
{
m_writes[i].descriptorCount = textures.GetSize();
m_writes[i].pImageInfo = textures.GetData();
}
}
textures[0].sampler = g_invalidTextureSampler;
vkUpdateDescriptorSets(g_vkDevice, m_writes.GetSize(), m_writes.GetData(), 0, NULL);
}
class CVkComputePipeline: public IComputePipeline
{
public:
@@ -146,8 +215,8 @@ void IVulkan::Init()
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_NEAREST;
samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
@@ -216,7 +285,7 @@ void IVulkan::Frame()
for (auto &step: g_StepPrepass)
step.pPipeline->Frame(0);
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT | BARRIER_STAGE_DEPTH_OUTPUT, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
@@ -250,17 +319,22 @@ void IVulkan::Frame()
step.pPipeline->Frame(0);
}
IRenderer::End();
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
.pImage = g_meshColor,
},
IRenderer::Barrier(BARRIER_STAGE_DEPTH_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_NONE,
.pImage = g_meshDepth,
},
}
);
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BLIT, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
.pImage = g_meshColor,
},
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
@@ -290,12 +364,32 @@ void IVulkan::Frame()
1, &imageCopyRegion,
VK_FILTER_NEAREST
);
IRenderer::Barrier(BARRIER_STAGE_BLIT, BARRIER_STAGE_COLOR_OUTPUT, {},
{
{
.in = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE | BARRIER_MEMORY_PERMISSIONS_COLOR_READ,
.pImage = IRenderer::GetOutputImage(),
}
}
);
for (auto &step: g_StepShading)
step.pPipeline->Frame(0);
for (auto &step: g_StepPostProcessing)
step.pPipeline->Frame(0);
for (auto &step: g_StepUI)
step.pPipeline->Frame(0);
step.pPipeline->Frame(0);
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_IMAGE_OUPUT, {},
{
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = 0,
.pImage = IRenderer::GetOutputImage(),
}
}
);
};
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
@@ -428,7 +522,14 @@ void vk_tripipeline_t::Create(
.primitiveRestartEnable = VK_TRUE,
};
VkPipelineColorBlendAttachmentState pcbas = {
.blendEnable = VK_FALSE,
.blendEnable = VK_TRUE,
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
@@ -873,16 +974,21 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageIn & BARRIER_STAGE_DEPTH_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
if (stageIn & BARRIER_STAGE_BLIT) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageIn & BARRIER_STAGE_COPY) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageOut & BARRIER_STAGE_DEPTH_OUTPUT) psfDst |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_BLIT) psfDst |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
CUtlVector<VkImageMemoryBarrier> imb = {};
CUtlVector<VkBufferMemoryBarrier> bmb = {};
@@ -923,86 +1029,45 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
.layerCount = 1,
};
b.subresourceRange = isr;
b.oldLayout = pVkImage->m_currentLayout;
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
}
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
switch (image.in)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
switch (image.out)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) b.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
pVkImage->m_currentLayout = b.newLayout;
imb.AppendTail(b);
}
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
}
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
VkDescriptorBufferInfo dbi;
for (auto &input: pVkPipeline->m_inputs)
{
if (input.binding != binding)
continue;
switch (input.type)
{
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
if (!pBuffer)
Plat_FatalErrorFunc("pBuffer is NULL\n");
if (pVkPipeline->m_writes[binding].pBufferInfo)
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
dbi = {
.buffer = pVkBuffer->m_buffer.m_buffer,
.offset = 0,
.range = pVkBuffer->m_buffer.m_nSize,
};
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
break;
case SHADER_INPUT_TYPE_IMAGE:
break;
case SHADER_INPUT_TYPE_TLAS:
break;
case SHADER_INPUT_TYPE_TEXTURES:
break;
};
}
}
}
void IRenderer::BindPipeline( IPipeline *pPipeline )
{
if (!pPipeline)
@@ -1012,44 +1077,10 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
}
g_pCurrentPipeline = pPipeline;
}
void IRenderer::PushBindings()
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CVkTexture *texture = (CVkTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_invalidTextureSampler;
textures.AppendTail(image);
};
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
{
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
{
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
}
}
textures[0].sampler = g_invalidTextureSampler;
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
}
}
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
@@ -1257,6 +1288,7 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
V_printf("Created %p\n",pipeline->m_descriptorSet);
pipeline->m_writes = {};
for (auto &input: inputs)

View File

@@ -204,6 +204,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
case SDLK_RALT: return KEY_ALT;
case SDLK_LALT: return KEY_ALT;
case SDLK_SPACE: return KEY_SPACE;
case SDLK_GRAVE: return KEY_TILDE;
case SDLK_F1: return KEY_F1;
case SDLK_F2: return KEY_F2;
@@ -414,15 +416,20 @@ void IVideo::Init()
IVulkan::Init();
}
void IInput::SetMouseMode( EMouseMode mode )
void IInput::SetInputMode( EInputMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
case INPUT_MODE_GAME:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
case INPUT_MODE_MENU:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
case INPUT_MODE_CONSOLE:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}
}