added main menus, improved shading
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@@ -115,11 +115,12 @@ void CMeshRendering::Init()
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void CMeshRendering::Frame( float fDelta )
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{
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g_MeshPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
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g_MeshPipeline->PushBindings();
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IRenderer::ResetState();
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IRenderer::SetDepthMode(DEPTH_MODE_LESS);
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IRenderer::BindPipeline(g_MeshPipeline);
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IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
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IRenderer::PushBindings();
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for (auto &v: g_meshes)
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{
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CMeshInstance *pMesh = (CMeshInstance*)v;
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