added main menus, improved shading

This commit is contained in:
2025-07-18 20:37:52 +03:00
parent dddf1b5881
commit 070c3ff309
45 changed files with 859 additions and 271 deletions

View File

@@ -243,7 +243,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
if (IsServer())
{
if (pClient->pBasePlayer)
pClient->pBasePlayer->Sync(pData, nSize);
pClient->pBasePlayer->RecieveFromServer(pData, nSize);
}
for (auto &client: g_clients)
{
@@ -251,7 +251,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
{
if (!client->pBasePlayer)
return;
client->pBasePlayer->Sync(pData, nSize);
client->pBasePlayer->RecieveFromServer(pData, nSize);
return;
}
}
@@ -288,7 +288,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
V_printf("PacketGameMode\n");
if (nSize != sizeof(PacketGameMode_t))
return;
IGameModeManager::StartGameMode(pGameModePacket->szName);
GameModeManager()->StartGameMode(pGameModePacket->szName);
return;
default:
return;
@@ -383,7 +383,7 @@ void INetworking::ClientConnectedCallback( SteamNetConnectionStatusChangedCallba
};
IGameModeManager::RestartCurrentGameMode();
GameModeManager()->RestartCurrentGameMode();
break;
case k_ESteamNetworkingConnectionState_ClosedByPeer:
case k_ESteamNetworkingConnectionState_ProblemDetectedLocally: