added main menus, improved shading
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@@ -243,7 +243,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
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if (IsServer())
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{
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if (pClient->pBasePlayer)
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pClient->pBasePlayer->Sync(pData, nSize);
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pClient->pBasePlayer->RecieveFromServer(pData, nSize);
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}
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for (auto &client: g_clients)
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{
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@@ -251,7 +251,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
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{
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if (!client->pBasePlayer)
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return;
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client->pBasePlayer->Sync(pData, nSize);
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client->pBasePlayer->RecieveFromServer(pData, nSize);
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return;
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}
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}
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@@ -288,7 +288,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
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V_printf("PacketGameMode\n");
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if (nSize != sizeof(PacketGameMode_t))
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return;
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IGameModeManager::StartGameMode(pGameModePacket->szName);
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GameModeManager()->StartGameMode(pGameModePacket->szName);
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return;
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default:
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return;
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@@ -383,7 +383,7 @@ void INetworking::ClientConnectedCallback( SteamNetConnectionStatusChangedCallba
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};
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IGameModeManager::RestartCurrentGameMode();
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GameModeManager()->RestartCurrentGameMode();
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break;
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case k_ESteamNetworkingConnectionState_ClosedByPeer:
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case k_ESteamNetworkingConnectionState_ProblemDetectedLocally:
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