added main menus, improved shading
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@@ -9,7 +9,8 @@ public:
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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virtual void Sync( void *pData, uint32_t nDataSize ) override;
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virtual void SendToServer() override;
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virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
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};
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void CWorldSpawn::Precache()
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@@ -37,7 +38,12 @@ void CWorldSpawn::Think( float fDelta )
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CBrushEntity::Think(fDelta);
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}
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void CWorldSpawn::Sync( void *pData, uint32_t nDataSize )
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void CWorldSpawn::SendToServer()
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{
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}
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void CWorldSpawn::RecieveFromServer( void *pData, uint32_t nDataSize )
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{
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};
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