added main menus, improved shading
This commit is contained in:
@@ -42,6 +42,7 @@ IImage *g_meshDepth;
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IImage *g_meshDepthMSAA;
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IImage *g_meshColor;
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IImage *g_meshColorMSAA;
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class CVkGraphicsPipeline: public IGraphicsPipeline
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{
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public:
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@@ -55,8 +56,76 @@ public:
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CUtlVector<ShaderInput_t> m_inputs;
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virtual void PushBindings() override;
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virtual void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage) override;
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};
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void CVkGraphicsPipeline::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
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{
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CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
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VkDescriptorBufferInfo dbi;
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for (auto &input: m_inputs)
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{
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if (input.binding != binding)
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continue;
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switch (input.type)
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{
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case SHADER_INPUT_TYPE_STORAGE_BUFFER:
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case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
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if (!pBuffer)
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Plat_FatalErrorFunc("pBuffer is NULL\n");
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if (m_writes[binding].pBufferInfo)
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V_free((void*)m_writes[binding].pBufferInfo);
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dbi = {
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.buffer = pVkBuffer->m_buffer.m_buffer,
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.offset = 0,
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.range = pVkBuffer->m_buffer.m_nSize,
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};
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m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
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V_memcpy((void*)m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
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break;
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case SHADER_INPUT_TYPE_IMAGE:
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break;
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case SHADER_INPUT_TYPE_TLAS:
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break;
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case SHADER_INPUT_TYPE_TEXTURES:
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break;
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};
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}
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}
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void CVkGraphicsPipeline::PushBindings()
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{
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CUtlVector<VkDescriptorImageInfo> textures;
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textures.Reserve(g_textures.GetSize());
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for (ITexture *t: g_textures)
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{
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CVkTexture *texture = (CVkTexture*)t;
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VkDescriptorImageInfo image = {};
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image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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image.imageView = texture->image.m_imageView;
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image.sampler = g_invalidTextureSampler;
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textures.AppendTail(image);
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};
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for ( int i = 0; i < m_inputs.GetSize(); i++ )
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{
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if (m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
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{
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m_writes[i].descriptorCount = textures.GetSize();
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m_writes[i].pImageInfo = textures.GetData();
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}
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}
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textures[0].sampler = g_invalidTextureSampler;
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vkUpdateDescriptorSets(g_vkDevice, m_writes.GetSize(), m_writes.GetData(), 0, NULL);
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}
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class CVkComputePipeline: public IComputePipeline
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{
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public:
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@@ -146,8 +215,8 @@ void IVulkan::Init()
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vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_NEAREST;
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samplerInfo.minFilter = VK_FILTER_NEAREST;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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@@ -216,7 +285,7 @@ void IVulkan::Frame()
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for (auto &step: g_StepPrepass)
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step.pPipeline->Frame(0);
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IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
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IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT | BARRIER_STAGE_DEPTH_OUTPUT, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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@@ -250,17 +319,22 @@ void IVulkan::Frame()
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step.pPipeline->Frame(0);
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}
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IRenderer::End();
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IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
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.pImage = g_meshColor,
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},
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IRenderer::Barrier(BARRIER_STAGE_DEPTH_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_NONE,
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.pImage = g_meshDepth,
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},
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}
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);
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IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BLIT, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
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.pImage = g_meshColor,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
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@@ -290,12 +364,32 @@ void IVulkan::Frame()
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1, &imageCopyRegion,
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VK_FILTER_NEAREST
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);
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IRenderer::Barrier(BARRIER_STAGE_BLIT, BARRIER_STAGE_COLOR_OUTPUT, {},
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{
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE | BARRIER_MEMORY_PERMISSIONS_COLOR_READ,
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.pImage = IRenderer::GetOutputImage(),
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}
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}
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);
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for (auto &step: g_StepShading)
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step.pPipeline->Frame(0);
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for (auto &step: g_StepPostProcessing)
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step.pPipeline->Frame(0);
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for (auto &step: g_StepUI)
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step.pPipeline->Frame(0);
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step.pPipeline->Frame(0);
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IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_IMAGE_OUPUT, {},
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{
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.out = 0,
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.pImage = IRenderer::GetOutputImage(),
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}
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}
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);
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};
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void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
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@@ -428,7 +522,14 @@ void vk_tripipeline_t::Create(
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.primitiveRestartEnable = VK_TRUE,
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};
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VkPipelineColorBlendAttachmentState pcbas = {
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.blendEnable = VK_FALSE,
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.blendEnable = VK_TRUE,
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.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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@@ -873,16 +974,21 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
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if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (stageIn & BARRIER_STAGE_DEPTH_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
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if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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if (stageIn & BARRIER_STAGE_BLIT) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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if (stageIn & BARRIER_STAGE_COPY) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (stageOut & BARRIER_STAGE_DEPTH_OUTPUT) psfDst |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
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if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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if (stageOut & BARRIER_STAGE_BLIT) psfDst |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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CUtlVector<VkImageMemoryBarrier> imb = {};
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CUtlVector<VkBufferMemoryBarrier> bmb = {};
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@@ -923,86 +1029,45 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
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.layerCount = 1,
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};
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b.subresourceRange = isr;
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b.oldLayout = pVkImage->m_currentLayout;
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if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
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{
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b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
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{
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b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
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b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
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}
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b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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switch (image.in)
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{
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case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
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default:
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break;
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};
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switch (image.out)
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{
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case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
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default:
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break;
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};
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if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
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if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
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if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
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if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
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if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
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if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
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if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) b.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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pVkImage->m_currentLayout = b.newLayout;
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imb.AppendTail(b);
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}
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vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
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}
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void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
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{
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if (!g_pCurrentPipeline)
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return;
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if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
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{
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CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
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CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
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VkDescriptorBufferInfo dbi;
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for (auto &input: pVkPipeline->m_inputs)
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{
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if (input.binding != binding)
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continue;
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switch (input.type)
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{
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case SHADER_INPUT_TYPE_STORAGE_BUFFER:
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case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
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if (!pBuffer)
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Plat_FatalErrorFunc("pBuffer is NULL\n");
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if (pVkPipeline->m_writes[binding].pBufferInfo)
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V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
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dbi = {
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.buffer = pVkBuffer->m_buffer.m_buffer,
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.offset = 0,
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.range = pVkBuffer->m_buffer.m_nSize,
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};
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pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
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V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
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break;
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case SHADER_INPUT_TYPE_IMAGE:
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break;
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case SHADER_INPUT_TYPE_TLAS:
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break;
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case SHADER_INPUT_TYPE_TEXTURES:
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break;
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};
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}
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}
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}
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void IRenderer::BindPipeline( IPipeline *pPipeline )
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{
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if (!pPipeline)
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@@ -1012,44 +1077,10 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
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CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
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vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
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vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
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}
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g_pCurrentPipeline = pPipeline;
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}
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void IRenderer::PushBindings()
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{
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if (!g_pCurrentPipeline)
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return;
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if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
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{
|
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CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
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|
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CUtlVector<VkDescriptorImageInfo> textures;
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textures.Reserve(g_textures.GetSize());
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for (ITexture *t: g_textures)
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{
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CVkTexture *texture = (CVkTexture*)t;
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VkDescriptorImageInfo image = {};
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image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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image.imageView = texture->image.m_imageView;
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image.sampler = g_invalidTextureSampler;
|
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textures.AppendTail(image);
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||||
};
|
||||
|
||||
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
|
||||
{
|
||||
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
|
||||
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
|
||||
}
|
||||
}
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
|
||||
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
|
||||
@@ -1257,6 +1288,7 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
|
||||
V_printf("Created %p\n",pipeline->m_descriptorSet);
|
||||
|
||||
pipeline->m_writes = {};
|
||||
for (auto &input: inputs)
|
||||
|
||||
Reference in New Issue
Block a user