added main menus, improved shading
This commit is contained in:
@@ -16,6 +16,6 @@ DECLARE_GAME_MODE(CTestGameMode, test_gamemode)
|
||||
DLL_EXPORT void IGame_Load()
|
||||
{
|
||||
ILevel::LoadLevel("maps/test_map");
|
||||
IGameModeManager::StartGameMode("test_gamemode");
|
||||
GameModeManager()->StartGameMode("test_gamemode");
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -24,7 +24,8 @@ public:
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void ReadParameter( const char *szName, const char *szValue ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
virtual void Sync( void *pData, uint32_t nDataSize ) override;
|
||||
virtual void SendToServer() override;
|
||||
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
|
||||
|
||||
void Accelerate( void );
|
||||
void AirAccelerate( void );
|
||||
@@ -156,6 +157,16 @@ void CMOBAPlayer::PlayerMove( void )
|
||||
CategorizePosition();
|
||||
}
|
||||
|
||||
struct PlayerMovement_t: public PacketPlayer_t
|
||||
{
|
||||
bool bIsForward;
|
||||
bool bIsBack;
|
||||
bool bIsLeft;
|
||||
bool bIsRight;
|
||||
float fPitch;
|
||||
float fYaw;
|
||||
};
|
||||
|
||||
void CMOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
if (INetworking::IsClient())
|
||||
@@ -173,50 +184,39 @@ void CMOBAPlayer::Think( float fDelta )
|
||||
PlayerMove();
|
||||
};
|
||||
|
||||
void CMOBAPlayer::Sync( void *pData, uint32_t nDataSize )
|
||||
void CMOBAPlayer::SendToServer()
|
||||
{
|
||||
|
||||
struct PlayerMovement_t: public PacketPlayer_t
|
||||
{
|
||||
bool bIsForward;
|
||||
bool bIsBack;
|
||||
bool bIsLeft;
|
||||
bool bIsRight;
|
||||
float fPitch;
|
||||
float fYaw;
|
||||
PlayerMovement_t movement = {
|
||||
.bIsForward = bIsForward,
|
||||
.bIsBack = bIsBack,
|
||||
.bIsLeft = bIsLeft,
|
||||
.bIsRight = bIsRight,
|
||||
.fPitch = fPitch,
|
||||
.fYaw = fYaw,
|
||||
};
|
||||
|
||||
// Send data
|
||||
if ( pData == NULL )
|
||||
movement.type = PACKET_TYPE_PLAYER_MOVEMENT;
|
||||
if (INetworking::IsClient())
|
||||
{
|
||||
PlayerMovement_t movement = {
|
||||
.bIsForward = bIsForward,
|
||||
.bIsBack = bIsBack,
|
||||
.bIsLeft = bIsLeft,
|
||||
.bIsRight = bIsRight,
|
||||
.fPitch = fPitch,
|
||||
.fYaw = fYaw,
|
||||
};
|
||||
movement.type = PACKET_TYPE_PLAYER_MOVEMENT;
|
||||
if (INetworking::IsClient())
|
||||
if (g_localClient->pBasePlayer != this)
|
||||
return;
|
||||
INetworking::SendData(&movement, sizeof(PlayerMovement_t), 0, MESSAGE_MODE_RELIABLE);
|
||||
} else {
|
||||
for (auto &client: g_clients)
|
||||
{
|
||||
if (g_localClient->pBasePlayer != this)
|
||||
return;
|
||||
INetworking::SendData(&movement, sizeof(PlayerMovement_t), 0, MESSAGE_MODE_RELIABLE);
|
||||
} else {
|
||||
for (auto &client: g_clients)
|
||||
if (client->pBasePlayer == this)
|
||||
{
|
||||
if (client->pBasePlayer == this)
|
||||
{
|
||||
movement.playerHandle = client->playerHandle;
|
||||
break;
|
||||
}
|
||||
movement.playerHandle = client->playerHandle;
|
||||
break;
|
||||
}
|
||||
INetworking::SendDataEverybodyExcept(&movement, sizeof(PlayerMovement_t), this, MESSAGE_MODE_RELIABLE);
|
||||
}
|
||||
return;
|
||||
INetworking::SendDataEverybodyExcept(&movement, sizeof(PlayerMovement_t), this, MESSAGE_MODE_RELIABLE);
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
void CMOBAPlayer::RecieveFromServer( void *pData, uint32_t nDataSize )
|
||||
{
|
||||
Packet_t *pPacket = (Packet_t*)pData;
|
||||
if (pPacket->type == PACKET_TYPE_PLAYER_MOVEMENT)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user