added main menus, improved shading
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@@ -32,7 +32,8 @@ public:
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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virtual void Sync( void *pData, uint32_t nDataSize ) override;
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virtual void SendToServer() override;
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virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
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CUtlVector<Triangle_t> m_mesh;
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Collider *m_collider;
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