added main menus, improved shading

This commit is contained in:
2025-07-18 20:37:52 +03:00
parent dddf1b5881
commit 070c3ff309
45 changed files with 859 additions and 271 deletions

View File

@@ -5,6 +5,7 @@
#include "tier1/commandline.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/interface.cpp",
"engine/console.cpp",
"engine/filesystem.cpp",
"engine/server.cpp",

View File

@@ -47,7 +47,12 @@ void CBrushEntity::Think( float fDelta )
};
void CBrushEntity::Sync( void *pData, uint32_t nDataSize )
void CBrushEntity::SendToServer()
{
};
void CBrushEntity::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};
@@ -149,6 +154,9 @@ void CBrushRendering::Init()
void CBrushRendering::Frame( float fDelta )
{
g_BrushPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
g_BrushPipeline->PushBindings();
IRenderer::ResetState();
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
IRenderer::BindPipeline(g_BrushPipeline);
@@ -160,8 +168,6 @@ void CBrushRendering::Frame( float fDelta )
} constants;
glm_mat4_identity(constants.i);
IRenderer::SetConstants(sizeof(constants), &constants);
IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
IRenderer::PushBindings();
for (auto &v: g_BrushVertices)
{
IRenderer::Draw(v, 0);

View File

@@ -1,11 +1,65 @@
#include "console.h"
#include "fgui/rect.h"
#include "fgui/widget.h"
#include "fgui/label.h"
#include "filesystem.h"
#include "rendering.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "stdarg.h"
CUtlVector<ConVar*> g_convars;
CUtlVector<ConCommand*> g_commands;
enum EConsoleMessageType
{
CONSOLE_MESSAGE_TYPE_MESSAGE,
CONSOLE_MESSAGE_TYPE_WARNING,
CONSOLE_MESSAGE_TYPE_ERROR,
};
struct ConsoleMessage_t
{
EConsoleMessageType type;
CUtlString szMessage;
};
uint32_t g_nNumConsoleMessages = 0;
ConsoleMessage_t g_consoleLog[1024];
void Msg( const char* message )
{
printf(message);
g_consoleLog[g_nNumConsoleMessages] = {CONSOLE_MESSAGE_TYPE_MESSAGE, message};
g_nNumConsoleMessages = (g_nNumConsoleMessages+1)%1024;
}
void Warning( const char* message )
{
}
void Error( const char* message )
{
}
void IConsole::Init()
{
}
void IConsole::Frame()
{
}
void IConsole::Deinit()
{
}
void IConsole::RegisterVar( ConVar *cvar )
{
g_convars.AppendTail(cvar);
@@ -267,3 +321,63 @@ void IConsole_Exec( int argc, char **argv)
}
ConCommand IConsole_ExecCmd("exec", IConsole_Exec);
class CConsoleGUI: public CFGUI_Widget
{
public:
CConsoleGUI();
virtual void Event( FGUI_Event_t event ) override;
virtual void Draw() override;
virtual void Frame() override;
private:
CFGUI_Rect *m_pBackground = 0;
CFGUI_Label *m_pLog = 0;
};
bool console_bDrawUI = false;
CConsoleGUI::CConsoleGUI()
{
m_pBackground = new CFGUI_Rect();
m_pBackground->SetBoxColor(0.13, 0.13, 0.13, 1);
m_pBackground->SetSize(200, 200);
m_pBackground->SetParent(this);
m_pLog = new CFGUI_Label();
m_pLog->SetFont("fonts/IBMPlexMono-Regular");
m_pLog->SetLabel("CONSOLE");
m_pLog->SetGlyphSize(24);
m_pLog->SetParent(this);
};
void CConsoleGUI::Event( FGUI_Event_t event )
{
}
void CConsoleGUI::Draw()
{
SetPosition(20, 20);
m_pBackground->SetSize(g_nWindowWidth-40, g_nWindowHeight-40);
m_pBackground->SetSize(g_nWindowWidth-40, g_nWindowHeight-40);
}
void CConsoleGUI::Frame()
{
SetVisibility(console_bDrawUI);
}
void IConsoleUI::Init()
{
new CConsoleGUI;
};
void IConsoleUI::SetVisibility( bool bIsVisisble )
{
console_bDrawUI = bIsVisisble;
}
bool IConsoleUI::IsVisibile()
{
return console_bDrawUI;
}

View File

@@ -1,6 +1,7 @@
#include "fgui/fgui.h"
#include "input.h"
#include "mainmenu.h"
#include "networking.h"
#include "tier0/network.h"
#include "tier0/platform.h"
@@ -99,7 +100,7 @@ void IEngine::Init()
}
if (!SteamAPI_Init())
{
V_printf("failed to init steam\n");
Plat_FatalErrorFunc("failed to init steam\n");
}
#endif
@@ -116,12 +117,13 @@ void IEngine::Init()
// Init IO
IVideo::Init();
IInput::Init();
IInput::SetMouseMode(MOUSE_MODE_GAME);
IInput::SetInputMode(INPUT_MODE_MENU);
IFGUI::Init();
};
INetworking::Init();
// load game
IServer::LoadGame("funnygame");
@@ -133,6 +135,10 @@ void IEngine::Init()
IConsole::AddCommand("exec default.cfg;");
IConsole::Execute();
MainMenu()->Init();
IConsoleUI::Init();
};
//-----------------------------------------------------------------------------
// Purpose: Updates every frame
@@ -146,6 +152,7 @@ void IEngine::Frame(float fDelta)
INetworking::Frame();
if (!ICommandLine::CheckParam("-dedicated"))
{
MainMenu()->Frame();
IFGUI::Frame();
IVideo::Frame(fDelta);
}
@@ -156,6 +163,7 @@ void IEngine::Frame(float fDelta)
//-----------------------------------------------------------------------------
void IEngine::Shutdown()
{
MainMenu()->Deinit();
INetworking::Deinit();
};

View File

@@ -1,5 +1,6 @@
#include "gamemode.h"
#include "engine.h"
#include "interface.h"
#include "playerstart.h"
#include "networking.h"
@@ -53,10 +54,29 @@ void CGameMode::RoundEnd( void )
}
class CGameModeManager: public IGameModeManager
{
public:
virtual void Init( void ) override;
virtual void Frame( void ) override;
virtual void Deinit( void ) override;
virtual void StartGameMode( const char *szName ) override;
virtual const char *GetCurrentGameMode( void ) override;
virtual CGameMode *GetCurrentGameModeClass( void ) override;
virtual void RestartCurrentGameMode( void ) override;
};
DECLARE_INTERFACE(GameModeManager, CGameModeManager);
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Init( void )
void CGameModeManager::Init( void )
{
}
@@ -64,14 +84,22 @@ void IGameModeManager::Init( void )
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Frame( void )
void CGameModeManager::Frame( void )
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CGameModeManager::Deinit( void )
{
}
//-----------------------------------------------------------------------------
// Sets gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::StartGameMode( const char *szName )
void CGameModeManager::StartGameMode( const char *szName )
{
if (pCurrentMode)
{
@@ -93,7 +121,15 @@ void IGameModeManager::StartGameMode( const char *szName )
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CGameMode *IGameModeManager::GetCurrentGameModeClass( void )
const char *CGameModeManager::GetCurrentGameMode( void )
{
return szCurrentModeName;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CGameMode *CGameModeManager::GetCurrentGameModeClass( void )
{
return pCurrentMode;
}
@@ -101,7 +137,7 @@ CGameMode *IGameModeManager::GetCurrentGameModeClass( void )
//-----------------------------------------------------------------------------
// Restarts the gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::RestartCurrentGameMode( void )
void CGameModeManager::RestartCurrentGameMode( void )
{
if (!pCurrentMode)
return;

View File

@@ -1,5 +1,6 @@
#include "input.h"
#include "console.h"
#include "mainmenu.h"
#include "tier0/lib.h"
#include "tier1/commandline.h"
#include "math3d.h"
@@ -109,53 +110,124 @@ EInputKey IInput_StringToKey( char *psz )
//-----------------------------------------------------------------------------
void IInput::Init( void )
{
}
CUtlVector<EInputMode> g_inputModeStack = {INPUT_MODE_GAME, INPUT_MODE_MENU};
//-----------------------------------------------------------------------------
// Key event may have different different effects based on current input mode.
//
// GAME:
// Generates command call when pressed the key. eg +forward; -left;
// Just to be sure we put ; in the end of the command.
// When user releases the key command event is not generated. But if the first
// command contains + as first character ( in case of example +forward ), then
// it fires -forward
//
// MENU:
// Sends all event to FGUI. KEY_ESCAPE key makes leave the menu and get back to
// the game.
//
// CONSOLE:
// Works as permanent input field.
//
// INPUT FIELD:
// Doesn't recieve any events except for KEY_ESCAPE and KEY_ENTER
//-----------------------------------------------------------------------------
void IInput::KeyEvent( EInputKey key, EKeyEventType event )
{
if (event == KEY_EVENT_TYPE_DOWN) {
IConsole::AddCommand(g_bindings[key]);
IConsole::AddCommand(";");
}
if (event == KEY_EVENT_TYPE_UP)
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_ESCAPE)
{
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
if (binding.GetSize()==0)
return;
if (binding[0].GetSize() == 0)
return;
if (binding[0][0].GetString()[0] == '+')
if (g_inputModeStack.GetSize() == 1)
{
CUtlString command = binding[0][0];
command.GetString()[0] = '-';
IConsole::AddCommand(command);
g_inputModeStack.AppendTail(INPUT_MODE_MENU);
IInput::SetInputMode(INPUT_MODE_MENU);
MainMenu()->SetVisibility(true);
return;
}
if (IConsoleUI::IsVisibile())
IConsoleUI::SetVisibility(false);
IInput::SetInputMode(g_inputModeStack[g_inputModeStack.GetSize()-2]);
g_inputModeStack.RemoveTail();
if (g_inputModeStack[g_inputModeStack.GetSize()-1] != INPUT_MODE_MENU)
{
V_printf("no menu\n");
MainMenu()->SetVisibility(false);
}
return;
};
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_TILDE)
{
if (IConsoleUI::IsVisibile())
{
IInput::SetInputMode(g_inputModeStack[g_inputModeStack.GetSize()-2]);
g_inputModeStack.RemoveTail();
IConsoleUI::SetVisibility(false);
} else
{
g_inputModeStack.AppendTail(INPUT_MODE_CONSOLE);
IInput::SetInputMode(INPUT_MODE_CONSOLE);
IConsoleUI::SetVisibility(true);
}
return;
};
if (event == KEY_EVENT_TYPE_DOWN && key == KEY_F11)
{
IConsole::AddCommand("exit;");
return;
}
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_GAME)
{
if (event == KEY_EVENT_TYPE_DOWN) {
IConsole::AddCommand(g_bindings[key]);
IConsole::AddCommand(";");
}
if (event == KEY_EVENT_TYPE_UP)
{
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
if (binding.GetSize()==0)
return;
if (binding[0].GetSize() == 0)
return;
if (binding[0][0].GetString()[0] == '+')
{
CUtlString command = binding[0][0];
command.GetString()[0] = '-';
IConsole::AddCommand(command);
IConsole::AddCommand(";");
}
}
}
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_MENU)
{
};
}
//-----------------------------------------------------------------------------
//
// Axis events for the input devices such as mouse and controller.
// Game needs to explicitly support all of the devices.
//-----------------------------------------------------------------------------
void IInput::AxisEvent( EInputAxis axis, float fValue )
{
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
if (g_inputModeStack[g_inputModeStack.GetSize()-1] == INPUT_MODE_GAME)
{
g_bController = false;
g_fAxisValues[axis] += fValue*3.09;
}
if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
{
g_bController = true;
g_fAxisModifiers[axis] = fValue*3.09;
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
{
g_bController = false;
g_fAxisValues[axis] += fValue*3.09;
}
if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
{
g_bController = true;
g_fAxisModifiers[axis] = fValue*3.09;
}
}
}
@@ -173,7 +245,6 @@ void IInput::Frame( void )
//-----------------------------------------------------------------------------
void IInput::Deinit( void )
{
}
//-----------------------------------------------------------------------------

7
engine/interface.cpp Normal file
View File

@@ -0,0 +1,7 @@
#include "interface.h"
#include "tier0/lib.h"
CInterfaceRegistry::CInterfaceRegistry( const char *szName, InterfaceRegistryFn pfn )
{
};

View File

@@ -115,11 +115,12 @@ void CMeshRendering::Init()
void CMeshRendering::Frame( float fDelta )
{
g_MeshPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
g_MeshPipeline->PushBindings();
IRenderer::ResetState();
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
IRenderer::BindPipeline(g_MeshPipeline);
IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
IRenderer::PushBindings();
for (auto &v: g_meshes)
{
CMeshInstance *pMesh = (CMeshInstance*)v;

View File

@@ -51,14 +51,16 @@ MTL::PixelFormat g_swapchainFormat;
// Other platforms
#endif
void IInput::SetMouseMode( EMouseMode mode )
void IInput::SetInputMode( EInputMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
case INPUT_MODE_GAME:
g_currentInputMode = INPUT_MODE_GAME;
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
g_currentInputMode = INPUT_MODE_MENU;
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}

View File

@@ -243,7 +243,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
if (IsServer())
{
if (pClient->pBasePlayer)
pClient->pBasePlayer->Sync(pData, nSize);
pClient->pBasePlayer->RecieveFromServer(pData, nSize);
}
for (auto &client: g_clients)
{
@@ -251,7 +251,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
{
if (!client->pBasePlayer)
return;
client->pBasePlayer->Sync(pData, nSize);
client->pBasePlayer->RecieveFromServer(pData, nSize);
return;
}
}
@@ -288,7 +288,7 @@ void INetworking::ProcessPacket( void *pData, uint32_t nSize, IIClient *pClient
V_printf("PacketGameMode\n");
if (nSize != sizeof(PacketGameMode_t))
return;
IGameModeManager::StartGameMode(pGameModePacket->szName);
GameModeManager()->StartGameMode(pGameModePacket->szName);
return;
default:
return;
@@ -383,7 +383,7 @@ void INetworking::ClientConnectedCallback( SteamNetConnectionStatusChangedCallba
};
IGameModeManager::RestartCurrentGameMode();
GameModeManager()->RestartCurrentGameMode();
break;
case k_ESteamNetworkingConnectionState_ClosedByPeer:
case k_ESteamNetworkingConnectionState_ProblemDetectedLocally:

View File

@@ -60,7 +60,7 @@ void IServer::Think( float fDelta )
for (auto &entity: g_entities)
{
entity->Think(fTickrate);
entity->Sync(0, 0);
entity->SendToServer();
}
px_frame(px, fTickrate);
INetworking::Frame();

View File

@@ -9,7 +9,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CLight::Precache()
@@ -36,7 +37,12 @@ void CLight::Think( float fDelta )
{
};
void CLight::Sync( void *pData, uint32_t nDataSize )
void CLight::SendToServer()
{
}
void CLight::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -61,7 +61,12 @@ void CPlayerStart::RoundStart(IIClient *pClient)
pClient->pBasePlayer = pOwningPlayer;
};
void CPlayerStart::Sync( void *pData, uint32_t nDataSize )
void CPlayerStart::SendToServer()
{
};
void CPlayerStart::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -9,7 +9,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CWorldSpawn::Precache()
@@ -37,7 +38,12 @@ void CWorldSpawn::Think( float fDelta )
CBrushEntity::Think(fDelta);
}
void CWorldSpawn::Sync( void *pData, uint32_t nDataSize )
void CWorldSpawn::SendToServer()
{
}
void CWorldSpawn::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};

View File

@@ -28,6 +28,7 @@ class CVkImage: public IImage
public:
vk_image2d_t m_image = {};
uint32_t m_usage;
VkImageLayout m_currentLayout;
};

View File

@@ -42,6 +42,7 @@ IImage *g_meshDepth;
IImage *g_meshDepthMSAA;
IImage *g_meshColor;
IImage *g_meshColorMSAA;
class CVkGraphicsPipeline: public IGraphicsPipeline
{
public:
@@ -55,8 +56,76 @@ public:
CUtlVector<ShaderInput_t> m_inputs;
virtual void PushBindings() override;
virtual void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage) override;
};
void CVkGraphicsPipeline::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
VkDescriptorBufferInfo dbi;
for (auto &input: m_inputs)
{
if (input.binding != binding)
continue;
switch (input.type)
{
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
if (!pBuffer)
Plat_FatalErrorFunc("pBuffer is NULL\n");
if (m_writes[binding].pBufferInfo)
V_free((void*)m_writes[binding].pBufferInfo);
dbi = {
.buffer = pVkBuffer->m_buffer.m_buffer,
.offset = 0,
.range = pVkBuffer->m_buffer.m_nSize,
};
m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
V_memcpy((void*)m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
break;
case SHADER_INPUT_TYPE_IMAGE:
break;
case SHADER_INPUT_TYPE_TLAS:
break;
case SHADER_INPUT_TYPE_TEXTURES:
break;
};
}
}
void CVkGraphicsPipeline::PushBindings()
{
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CVkTexture *texture = (CVkTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_invalidTextureSampler;
textures.AppendTail(image);
};
for ( int i = 0; i < m_inputs.GetSize(); i++ )
{
if (m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
{
m_writes[i].descriptorCount = textures.GetSize();
m_writes[i].pImageInfo = textures.GetData();
}
}
textures[0].sampler = g_invalidTextureSampler;
vkUpdateDescriptorSets(g_vkDevice, m_writes.GetSize(), m_writes.GetData(), 0, NULL);
}
class CVkComputePipeline: public IComputePipeline
{
public:
@@ -146,8 +215,8 @@ void IVulkan::Init()
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_NEAREST;
samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
@@ -216,7 +285,7 @@ void IVulkan::Frame()
for (auto &step: g_StepPrepass)
step.pPipeline->Frame(0);
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT | BARRIER_STAGE_DEPTH_OUTPUT, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
@@ -250,17 +319,22 @@ void IVulkan::Frame()
step.pPipeline->Frame(0);
}
IRenderer::End();
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
.pImage = g_meshColor,
},
IRenderer::Barrier(BARRIER_STAGE_DEPTH_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_NONE,
.pImage = g_meshDepth,
},
}
);
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BLIT, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
.pImage = g_meshColor,
},
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
@@ -290,12 +364,32 @@ void IVulkan::Frame()
1, &imageCopyRegion,
VK_FILTER_NEAREST
);
IRenderer::Barrier(BARRIER_STAGE_BLIT, BARRIER_STAGE_COLOR_OUTPUT, {},
{
{
.in = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE | BARRIER_MEMORY_PERMISSIONS_COLOR_READ,
.pImage = IRenderer::GetOutputImage(),
}
}
);
for (auto &step: g_StepShading)
step.pPipeline->Frame(0);
for (auto &step: g_StepPostProcessing)
step.pPipeline->Frame(0);
for (auto &step: g_StepUI)
step.pPipeline->Frame(0);
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_IMAGE_OUPUT, {},
{
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = 0,
.pImage = IRenderer::GetOutputImage(),
}
}
);
};
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
@@ -428,7 +522,14 @@ void vk_tripipeline_t::Create(
.primitiveRestartEnable = VK_TRUE,
};
VkPipelineColorBlendAttachmentState pcbas = {
.blendEnable = VK_FALSE,
.blendEnable = VK_TRUE,
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
@@ -873,16 +974,21 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageIn & BARRIER_STAGE_DEPTH_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
if (stageIn & BARRIER_STAGE_BLIT) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageIn & BARRIER_STAGE_COPY) psfSrc |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageOut & BARRIER_STAGE_DEPTH_OUTPUT) psfDst |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_BLIT) psfDst |= VK_PIPELINE_STAGE_TRANSFER_BIT;
if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
CUtlVector<VkImageMemoryBarrier> imb = {};
CUtlVector<VkBufferMemoryBarrier> bmb = {};
@@ -923,86 +1029,45 @@ void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferB
.layerCount = 1,
};
b.subresourceRange = isr;
b.oldLayout = pVkImage->m_currentLayout;
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
}
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
switch (image.in)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
switch (image.out)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) b.srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
if (image.in & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) b.srcAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_READ) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE) b.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_READ) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE) b.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_COPY_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_READ) { b.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; }
if (image.out & BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE) { b.dstAccessMask |= VK_ACCESS_TRANSFER_WRITE_BIT; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; }
if (stageOut & BARRIER_STAGE_IMAGE_OUPUT) b.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
pVkImage->m_currentLayout = b.newLayout;
imb.AppendTail(b);
}
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
}
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
VkDescriptorBufferInfo dbi;
for (auto &input: pVkPipeline->m_inputs)
{
if (input.binding != binding)
continue;
switch (input.type)
{
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
if (!pBuffer)
Plat_FatalErrorFunc("pBuffer is NULL\n");
if (pVkPipeline->m_writes[binding].pBufferInfo)
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
dbi = {
.buffer = pVkBuffer->m_buffer.m_buffer,
.offset = 0,
.range = pVkBuffer->m_buffer.m_nSize,
};
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
break;
case SHADER_INPUT_TYPE_IMAGE:
break;
case SHADER_INPUT_TYPE_TLAS:
break;
case SHADER_INPUT_TYPE_TEXTURES:
break;
};
}
}
}
void IRenderer::BindPipeline( IPipeline *pPipeline )
{
if (!pPipeline)
@@ -1012,44 +1077,10 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
}
g_pCurrentPipeline = pPipeline;
}
void IRenderer::PushBindings()
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CVkTexture *texture = (CVkTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_invalidTextureSampler;
textures.AppendTail(image);
};
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
{
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
{
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
}
}
textures[0].sampler = g_invalidTextureSampler;
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
}
}
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
@@ -1257,6 +1288,7 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
V_printf("Created %p\n",pipeline->m_descriptorSet);
pipeline->m_writes = {};
for (auto &input: inputs)

View File

@@ -205,6 +205,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
case SDLK_LALT: return KEY_ALT;
case SDLK_SPACE: return KEY_SPACE;
case SDLK_GRAVE: return KEY_TILDE;
case SDLK_F1: return KEY_F1;
case SDLK_F2: return KEY_F2;
case SDLK_F3: return KEY_F3;
@@ -414,15 +416,20 @@ void IVideo::Init()
IVulkan::Init();
}
void IInput::SetMouseMode( EMouseMode mode )
void IInput::SetInputMode( EInputMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
case INPUT_MODE_GAME:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
case INPUT_MODE_MENU:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
case INPUT_MODE_CONSOLE:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}
}

View File

@@ -3,18 +3,23 @@
#include "rendering.h"
#include "tier1/utlvector.h"
#include "fgui/widget.h"
#include <cctype>
#include "ctype.h"
float fgui_fRectColor[4];
float fgui_fTextColor[4];
float fgui_fTextPosition[2];
float fgui_fGlyphScale[2];
CFont *fgui_pTextFont;
float fgui_fOffset[2];
IGraphicsPipeline *fgui_RectPipeline;
IGraphicsPipeline *fgui_TextPipeline;
IVertexBuffer *fgui_pRectangleBuffer;
IVertexBuffer *fgui_pUVRectangleBuffer;
CUtlVector<CFGUI_Widget*> fgui_widgets;
void IFGUI::Init( void )
{
@@ -22,14 +27,35 @@ void IFGUI::Init( void )
void IFGUI::Frame( void )
{
for (auto &widget: fgui_widgets)
{
widget->Frame();
}
}
//----------------------------------------------------------------------------
// Sets offset of the drawn widget
//----------------------------------------------------------------------------
void IFGUI::AddOffset( float x, float y)
{
fgui_fOffset[0] += x;
fgui_fOffset[1] += y;
}
//----------------------------------------------------------------------------
// Reset offset of the drawn widget
//----------------------------------------------------------------------------
void IFGUI::ResetOffset()
{
fgui_fOffset[0] = 0;
fgui_fOffset[1] = 0;
}
//----------------------------------------------------------------------------
// Creates new widget in the world
//----------------------------------------------------------------------------
CUtlVector<CFGUI_Widget*> fgui_widgets;
void IFGUI::AppendWidget( CFGUI_Widget *pWidget )
{
fgui_widgets.AppendTail(pWidget);
@@ -81,8 +107,8 @@ void IFGUI::DrawRect( int32_t iPosX, int32_t iPosY, uint32_t uSizeX, uint32_t uS
constants.nResolution[0] = g_nWindowWidth;
constants.nResolution[1] = g_nWindowHeight;
constants.nPosition[0] = iPosX;
constants.nPosition[1] = iPosY;
constants.nPosition[0] = fgui_fOffset[0] + iPosX;
constants.nPosition[1] = fgui_fOffset[1] + iPosY;
constants.nSize[0] = uSizeX;
constants.nSize[1] = uSizeY;
for ( int i = 0; i < 4; i++ )
@@ -131,6 +157,11 @@ CFont *IFGUI::LoadFont( CUtlString szFontPath )
pFont->nGlyphsPerColumn = nElementsHeight;
return pFont;
}
void IFGUI::SetGlyphScale( float x, float y )
{
fgui_fGlyphScale[0] = x;
fgui_fGlyphScale[1] = y;
};
void IFGUI::SetTextFont( CFont *pFont )
{
@@ -159,7 +190,9 @@ void IFGUI::DrawText( CUtlString psz )
return;
}
IRenderer::BindPipeline(fgui_TextPipeline);
struct RectConstants_t
{
uint32_t nResolution[2];
@@ -174,10 +207,10 @@ void IFGUI::DrawText( CUtlString psz )
constants.nResolution[0] = g_nWindowWidth;
constants.nResolution[1] = g_nWindowHeight;
constants.nPosition[0] = fgui_fTextPosition[0];
constants.nPosition[1] = fgui_fTextPosition[1];
constants.nSize[0] = fgui_pTextFont->glyphWidth;
constants.nSize[1] = fgui_pTextFont->glyphHeight;
constants.nPosition[0] = fgui_fOffset[0] + fgui_fTextPosition[0];
constants.nPosition[1] = fgui_fOffset[1] + fgui_fTextPosition[1];
constants.nSize[0] = fgui_pTextFont->glyphWidth * fgui_fGlyphScale[0];
constants.nSize[1] = fgui_pTextFont->glyphHeight * fgui_fGlyphScale[1];
constants.fGlyphSize[0] = 1.0 / fgui_pTextFont->nGlyphsPerRow;
constants.fGlyphSize[1] = 1.0 / fgui_pTextFont->nGlyphsPerColumn;
constants.nFont = ITextureManager::GetTextureID(fgui_pTextFont->pTexture);
@@ -191,10 +224,9 @@ void IFGUI::DrawText( CUtlString psz )
if (isprint(psz[i]) && !isspace(psz[i]))
{
IRenderer::SetConstants(sizeof(RectConstants_t), &constants);
IRenderer::PushBindings();
IRenderer::Draw(fgui_pUVRectangleBuffer, NULL);
}
constants.nPosition[0] += fgui_pTextFont->glyphWidth;
constants.nPosition[0] += constants.nSize[0];
}
}
@@ -218,7 +250,7 @@ void CFGUI_Rendering::Init()
48,
8,
{{0,0,VERTEX_FORMAT_X32Y32}},
{IMAGE_FORMAT_R8G8B8A8},
{IMAGE_FORMAT_WINDOW},
true
);
fgui_TextPipeline = IRenderer::CreateGraphicsPipeline(
@@ -267,13 +299,8 @@ void CFGUI_Rendering::Init()
void CFGUI_Rendering::Frame( float fDelta )
{
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
{
BARRIER_MEMORY_PERMISSIONS_NONE,
BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
IRenderer::GetOutputImage(),
}
});
fgui_TextPipeline->PushBindings();
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight, {
{
IRenderer::GetOutputImage(),
@@ -286,16 +313,15 @@ void CFGUI_Rendering::Frame( float fDelta )
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
for (auto &widget: fgui_widgets)
{
if (!widget->IsVisible())
{
continue;
}
IFGUI::ResetOffset();
widget->ComputeOffset();
widget->Draw();
}
IRenderer::End();
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
BARRIER_MEMORY_PERMISSIONS_NONE,
IRenderer::GetOutputImage(),
}
});
};
void CFGUI_Rendering::Deinit()

0
fgui/input_field.cpp Normal file
View File

View File

@@ -16,9 +16,12 @@ void CFGUI_Label::SetLabel( CUtlString text )
m_szText = text;
}
void CFGUI_Label::SetLabelSize( uint32_t nSize )
void CFGUI_Label::SetGlyphSize( uint32_t nSize )
{
if (!m_pFont)
return;
m_fGlyphScale[1] = (float)nSize/m_pFont->glyphHeight;
m_fGlyphScale[0] = m_fGlyphScale[1];
}
void CFGUI_Label::Event( FGUI_Event_t event )
@@ -30,10 +33,16 @@ void CFGUI_Label::Draw()
{
IFGUI::SetTextFont(m_pFont);
IFGUI::SetTextColor(1, 1, 1, 1);
IFGUI::SetGlyphScale(m_fGlyphScale[0], m_fGlyphScale[1]);
IFGUI::SetTextPos(m_iPosition[0], m_iPosition[1]);
IFGUI::DrawText(m_szText);
}
void CFGUI_Label::Frame()
{
}
CFGUI_Label::~CFGUI_Label()
{

View File

@@ -19,3 +19,7 @@ void CFGUI_Rect::Draw()
IFGUI::DrawRect(m_iPosition[0],m_iPosition[1],m_iSize[0],m_iSize[1]);
}
void CFGUI_Rect::Frame()
{
};

View File

@@ -25,6 +25,31 @@ void CFGUI_Widget::SetSize( uint32_t nX, uint32_t nY )
void CFGUI_Widget::SetParent( CFGUI_Widget *pParent )
{
m_pParent = pParent;
}
void CFGUI_Widget::ComputeOffset( void )
{
CFGUI_Widget *pParent = m_pParent;
while (pParent)
{
IFGUI::AddOffset(pParent->m_iPosition[0], pParent->m_iPosition[1]);
pParent = pParent->m_pParent;
};
}
bool CFGUI_Widget::IsVisible( )
{
CFGUI_Widget *pWidget = this;
while (pWidget)
{
if (!pWidget->m_bIsVisible)
return false;
pWidget = pWidget->m_pParent;
};
return true;
};
void CFGUI_Widget::SetVisibility( bool bValue )
{
m_bIsVisible = bValue;
}

View File

@@ -1,4 +1,4 @@
bind esc exit;
bind f11 exit;
bind a +left;
bind d +right;
bind w +forward;

View File

@@ -7,9 +7,8 @@ float4 _main(
) : SV_TARGET
{
float dist = SampleTexture(font, (input.uv+glyphPos)*glyphSize).x;
float smoothing = 0.2;
float alpha = smoothstep(0.5-smoothing, 0.5+smoothing, dist);
if (alpha<0.01) discard;
return float4(color);
float smoothing = 0.4;
float alpha = clamp(smoothstep(0.5-smoothing, 0.5+smoothing, dist),0,1);
return float4(fontColor.xyz, alpha);
}

View File

@@ -12,7 +12,7 @@ DECLARE_CONSTANTS()
int2 resolution;
uint2 size;
int2 position;
float4 color;
float4 fontColor;
float2 glyphPos;
float2 glyphSize;
uint font;

View File

@@ -6,6 +6,7 @@
CUtlVector<CUtlString> client_CompiledFiles = {
"game/client/milmoba/player.cpp",
"game/client/milmoba/mainmenu.cpp",
};
int client_build()

View File

@@ -0,0 +1,90 @@
#include "mainmenu.h"
#include "fgui/label.h"
#include "fgui/rect.h"
#include "fgui/widget.h"
#include "interface.h"
class CMOBAMainMenuGUI: public CFGUI_Widget
{
public:
CMOBAMainMenuGUI();
virtual void Event( FGUI_Event_t event ) override;
virtual void Draw() override;
virtual void Frame() override;
private:
CFGUI_Rect *m_pBackground;
CFGUI_Label *m_pGameName;
};
CMOBAMainMenuGUI::CMOBAMainMenuGUI()
{
SetPosition(0, 0);
m_pBackground = new CFGUI_Rect;
m_pBackground->SetParent(this);
m_pBackground->SetPosition(90,90);
m_pBackground->SetSize(300, 400);
m_pBackground->SetBoxColor(0.1, 0.1, 0.1, 1);
m_pGameName = new CFGUI_Label;
m_pGameName->SetParent(this);
m_pGameName->SetFont("fonts/IBMPlexMono-Regular");
m_pGameName->SetLabel("funnygame");
m_pGameName->SetGlyphSize(24);
m_pGameName->SetPosition(100, 100);
};
void CMOBAMainMenuGUI::Event( FGUI_Event_t event )
{
}
void CMOBAMainMenuGUI::Draw()
{
}
void CMOBAMainMenuGUI::Frame()
{
}
class CMOBAMainMenu: public IMainMenu
{
public:
virtual void Init() override;
virtual void Frame() override;
virtual void Deinit() override;
virtual void SetVisibility( bool bIsVisible ) override;
private:
CMOBAMainMenuGUI *m_pMainMenu;
};
void CMOBAMainMenu::Init()
{
m_pMainMenu = new CMOBAMainMenuGUI;
m_pMainMenu->SetVisibility(true);
}
void CMOBAMainMenu::Frame()
{
}
void CMOBAMainMenu::SetVisibility( bool bIsVisible )
{
m_pMainMenu->SetVisibility(bIsVisible);
}
void CMOBAMainMenu::Deinit()
{
}
DECLARE_INTERFACE(MainMenu, CMOBAMainMenu);

View File

@@ -16,6 +16,6 @@ DECLARE_GAME_MODE(CTestGameMode, test_gamemode)
DLL_EXPORT void IGame_Load()
{
ILevel::LoadLevel("maps/test_map");
IGameModeManager::StartGameMode("test_gamemode");
GameModeManager()->StartGameMode("test_gamemode");
return;
};

View File

@@ -24,7 +24,8 @@ public:
virtual void Destroy( void ) override;
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
void Accelerate( void );
void AirAccelerate( void );
@@ -156,6 +157,16 @@ void CMOBAPlayer::PlayerMove( void )
CategorizePosition();
}
struct PlayerMovement_t: public PacketPlayer_t
{
bool bIsForward;
bool bIsBack;
bool bIsLeft;
bool bIsRight;
float fPitch;
float fYaw;
};
void CMOBAPlayer::Think( float fDelta )
{
if (INetworking::IsClient())
@@ -173,50 +184,39 @@ void CMOBAPlayer::Think( float fDelta )
PlayerMove();
};
void CMOBAPlayer::Sync( void *pData, uint32_t nDataSize )
void CMOBAPlayer::SendToServer()
{
struct PlayerMovement_t: public PacketPlayer_t
{
bool bIsForward;
bool bIsBack;
bool bIsLeft;
bool bIsRight;
float fPitch;
float fYaw;
PlayerMovement_t movement = {
.bIsForward = bIsForward,
.bIsBack = bIsBack,
.bIsLeft = bIsLeft,
.bIsRight = bIsRight,
.fPitch = fPitch,
.fYaw = fYaw,
};
// Send data
if ( pData == NULL )
movement.type = PACKET_TYPE_PLAYER_MOVEMENT;
if (INetworking::IsClient())
{
PlayerMovement_t movement = {
.bIsForward = bIsForward,
.bIsBack = bIsBack,
.bIsLeft = bIsLeft,
.bIsRight = bIsRight,
.fPitch = fPitch,
.fYaw = fYaw,
};
movement.type = PACKET_TYPE_PLAYER_MOVEMENT;
if (INetworking::IsClient())
if (g_localClient->pBasePlayer != this)
return;
INetworking::SendData(&movement, sizeof(PlayerMovement_t), 0, MESSAGE_MODE_RELIABLE);
} else {
for (auto &client: g_clients)
{
if (g_localClient->pBasePlayer != this)
return;
INetworking::SendData(&movement, sizeof(PlayerMovement_t), 0, MESSAGE_MODE_RELIABLE);
} else {
for (auto &client: g_clients)
if (client->pBasePlayer == this)
{
if (client->pBasePlayer == this)
{
movement.playerHandle = client->playerHandle;
break;
}
movement.playerHandle = client->playerHandle;
break;
}
INetworking::SendDataEverybodyExcept(&movement, sizeof(PlayerMovement_t), this, MESSAGE_MODE_RELIABLE);
}
return;
INetworking::SendDataEverybodyExcept(&movement, sizeof(PlayerMovement_t), this, MESSAGE_MODE_RELIABLE);
}
return;
}
void CMOBAPlayer::RecieveFromServer( void *pData, uint32_t nDataSize )
{
Packet_t *pPacket = (Packet_t*)pData;
if (pPacket->type == PACKET_TYPE_PLAYER_MOVEMENT)
{

View File

@@ -4,6 +4,7 @@
#include "unistd.h"
#include "dlfcn.h"
#include "libgen.h"
#include <dlfcn.h>
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
@@ -60,12 +61,12 @@ int main( int argc, char **argv ) {
#endif
if ( !dlopen(szSteamPath, RTLD_NOW ))
printf("Failed to open steam\n");
pTier0Lib = dlopen(szTier0Path, RTLD_NOW | RTLD_GLOBAL);
pTier0Lib = dlopen(szTier0Path, RTLD_LAZY | RTLD_GLOBAL);
if ( !pTier0Lib ) {
printf("Failed to open libtier0\n");
printf("\t%s\n",dlerror());
}
pEngineLib = dlopen(szEnginePath, RTLD_NOW | RTLD_GLOBAL);
pEngineLib = dlopen(szEnginePath, RTLD_LAZY | RTLD_GLOBAL);
if ( !pEngineLib ) {
printf("Failed to open libengine\n");
printf("\t%s\n",dlerror());

View File

@@ -12,6 +12,7 @@ enum EPredictionMode {
PREDICTION_MODE_DESTROYED,
PREDICTION_MODE_NONE,
};
//-----------------------------------------------------------------------------
// Base server entity class.
// It is updated every 1/tickrate (64) of a second. Does not require special
@@ -22,11 +23,36 @@ class CBaseEntity
public:
CBaseEntity();
virtual void Precache() = 0;
virtual void Spawn( void ) = 0;
//---------------------------------------------------------------------
//
//---------------------------------------------------------------------
virtual void Destroy( void ) = 0;
//---------------------------------------------------------------------
// Reads the parameter from the level file. szName indicates of the
// parameter that is sent to be deserialized. szValue is value encoded
// as a string.
//---------------------------------------------------------------------
virtual void ReadParameter( const char *szName, const char *szValue );
//---------------------------------------------------------------------
// Update at constant rate (+-tickrate times a second).
//---------------------------------------------------------------------
virtual void Think( float fDelta ) = 0;
virtual void Sync( void *pData, uint32_t nDataSize ) = 0;
//---------------------------------------------------------------------
// Used to send data from an actual server.
//---------------------------------------------------------------------
virtual void SendToServer() = 0;
//---------------------------------------------------------------------
// Used to recieve data from an actual server.
//---------------------------------------------------------------------
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) = 0;
void SetPosition( vec3 position );
void SetRotationEuler( vec3 euler );
void SetRotationQuat( vec4 quaternion );

View File

@@ -32,7 +32,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
CUtlVector<Triangle_t> m_mesh;
Collider *m_collider;

View File

@@ -10,9 +10,24 @@ class ConCommand;
typedef void(*ConCommandFn)(int argc, char **argv);
interface IConsoleUI
{
public:
static void Init();
static void Frame();
static void Deinit();
static void SetVisibility(bool bIsVisisble);
static bool IsVisibile();
};
interface IConsole
{
public:
static void Init();
static void Frame();
static void Deinit();
// Variables
static void RegisterVar( ConVar *cvar );
static void UnRegisterVar( ConVar *cvar );
@@ -103,6 +118,9 @@ private:
int m_flags;
};
#undef V_printf
#define V_printf(...) Msg(CUtlString(__VA_ARGS__).GetString())
void Msg( const char* message );
void Warning( const char* message );
void Error( const char* message );

View File

@@ -31,6 +31,8 @@ public:
static void Frame( void );
static void AppendWidget( CFGUI_Widget *pWidget );
static void DestroyWidget( CFGUI_Widget *pWidget );
static void AddOffset( float x, float y);
static void ResetOffset();
static void SetRectColor( float r, float g, float b, float a );
static void DrawRect( int32_t iPosX, int32_t iPosY, uint32_t uSizeX, uint32_t uSizeY );
@@ -38,6 +40,7 @@ public:
static CFont *LoadFont( CUtlString szFontPath );
static void SetTextFont( CFont *pFont );
static void SetTextPos( float x, float y );
static void SetGlyphScale( float x, float y );
static void SetTextColor( float r, float g, float b, float a );
static void DrawText( CUtlString psz );
};

View File

@@ -10,17 +10,21 @@ public:
CFGUI_Label();
~CFGUI_Label();
CUtlString m_szText;
float m_fLabelColor[3];
void SetFont( CUtlString font );
void SetColor( float r, float g, float b );
void SetLabel( CUtlString text );
void SetLabelSize( uint32_t nSize );
void SetGlyphSize( uint32_t nSize );
void SetGlyphSize( uint32_t nSizeX, uint32_t nSizeY );
virtual void Event( FGUI_Event_t event ) override;
virtual void Draw() override;
virtual void Frame() override;
private:
CUtlString m_szText;
float m_fLabelColor[3];
float m_fGlyphScale[2] = {1,1};
CFont *m_pFont;
};

View File

@@ -9,6 +9,7 @@ public:
virtual void Event( FGUI_Event_t event ) override;
virtual void Draw() override;
virtual void Frame() override;
float m_fBoxColor[4];
};

View File

@@ -3,6 +3,7 @@
#include "tier0/platform.h"
#include "fgui.h"
#include <cstdint>
class CFGUI_Widget
{
@@ -15,14 +16,18 @@ public:
void SetSize( uint32_t nX, uint32_t nY );
void SetParent( CFGUI_Widget *pParent );
void ComputeOffset( );
bool IsVisible( );
virtual void Event( FGUI_Event_t event ) = 0;
virtual void Draw() = 0;
static void SetDefaultParent(CFGUI_Widget *pParent);
virtual void Frame() = 0;
virtual void SetVisibility( bool bValue );
int32_t m_iPosition[2];
uint32_t m_iSize[2];
CFGUI_Widget *m_pParent;
CFGUI_Widget *m_pParent = NULL;
bool m_bIsVisible = true;
};
#endif

View File

@@ -1,6 +1,7 @@
#ifndef GAMEMODE_H
#define GAMEMODE_H
#include "interface.h"
#include "tier0/platform.h"
class CGameMode
@@ -11,18 +12,17 @@ public:
bool bCanPlayerSpawnMidRound;
};
interface IGameModeManager
interface IGameModeManager: public IInterface
{
public:
static void Init( void );
static void Frame( void );
static void StartGameMode( const char *szName );
static const char *GetCurrentGameMode( void );
static CGameMode *GetCurrentGameModeClass( void );
static void RestartCurrentGameMode( void );
virtual void StartGameMode( const char *szName ) = 0;
virtual const char *GetCurrentGameMode( void ) = 0;
virtual CGameMode *GetCurrentGameModeClass( void ) = 0;
virtual void RestartCurrentGameMode( void ) = 0;
};
extern IGameModeManager *GameModeManager();
typedef CGameMode*(*GameModeRegistryFn)();
class CGameModeRegistry
{

View File

@@ -2,6 +2,7 @@
#define INPUT_H
#include "tier0/platform.h"
#include "tier1/utlvector.h"
//-----------------------------------------------------------------------------
// Keys include mouse buttons and gamepad buttons as well.
@@ -17,6 +18,13 @@ enum EKeyEventType
enum EInputKey
{
KEY_NONE = 0,
KEY_MOUSE_BUTTON_0,
KEY_MOUSE_BUTTON_1,
KEY_MOUSE_BUTTON_2,
KEY_MOUSE_BUTTON_3,
KEY_MOUSE_BUTTON_4,
KEY_ESCAPE,
KEY_TAB,
KEY_TILDE,
@@ -102,19 +110,23 @@ enum EInputAxis
AXIS_NUM_AXIS = AXIS_MAX,
};
enum EMouseMode
enum EInputMode
{
MOUSE_MODE_GAME,
MOUSE_MODE_MENU,F
INPUT_MODE_GAME,
INPUT_MODE_MENU,
INPUT_MODE_CONSOLE,
INPUT_MODE_INPUT_FIELD,
};
extern CUtlVector<EInputMode> g_inputModeStack;
interface IInput
{
public:
static void Init( void );
static void KeyEvent( EInputKey key, EKeyEventType event );
static void AxisEvent( EInputAxis axis, float fValue );
static void SetMouseMode( EMouseMode mode );
static void SetInputMode( EInputMode mode );
static void Frame( void );
static void Deinit( void );
};

34
public/interface.h Normal file
View File

@@ -0,0 +1,34 @@
#ifndef INTERFACE_H
#define INTERFACE_H
#include "tier0/platform.h"
abstract_class IInterface
{
public:
virtual void Init() = 0;
virtual void Frame() = 0;
virtual void Deinit() = 0;
};
typedef IInterface*( *InterfaceRegistryFn )( void );
class CInterfaceRegistry
{
public:
CInterfaceRegistry( const char *szName, InterfaceRegistryFn pfn );
};
#define DECLARE_INTERFACE(iface, impl) \
IInterface *__interface_alloc_##impl() \
{ \
return new impl; \
}; \
CInterfaceRegistry __interface_##name##_registry(#iface, __interface_alloc_##impl); \
I##iface *iface() { \
static I##iface *pInterface = (I##iface*)__interface_alloc_##impl(); \
return pInterface; \
}
#endif

18
public/mainmenu.h Normal file
View File

@@ -0,0 +1,18 @@
#ifndef MAIN_MENU_H
#define MAIN_MENU_H
#include "interface.h"
interface IMainMenu: public IInterface
{
public:
virtual void Init() override {}
virtual void Frame() override {}
virtual void Deinit() override {}
virtual void SetVisibility( bool bIsVisible ) = 0;
};
extern IMainMenu *MainMenu();
#endif

View File

@@ -13,7 +13,8 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Sync( void *pData, uint32_t nDataSize ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
virtual void RoundEnd( void );
virtual void RoundStart( IIClient *pClient );

View File

@@ -106,6 +106,8 @@ enum EBarrierMemoryPermissions
BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE = 0x100,
BARRIER_MEMORY_PERMISSIONS_COPY_READ = 0x200,
BARRIER_MEMORY_PERMISSIONS_COPY_WRITE = 0x400,
BARRIER_MEMORY_PERMISSIONS_BLIT_READ = 0x800,
BARRIER_MEMORY_PERMISSIONS_BLIT_WRITE = 0x1000,
};
enum EBarrierStage
{
@@ -114,10 +116,14 @@ enum EBarrierStage
BARRIER_STAGE_VERTEX_SHADER = 0x4,
BARRIER_STAGE_GEOMETRY_SHADER = 0x8,
BARRIER_STAGE_FRAGMENT_SHADER = 0x10,
BARRIER_STAGE_COLOR_OUTPUT = 0x20,
BARRIER_STAGE_COMPUTE_SHADER = 0x40,
BARRIER_STAGE_RAY_TRACING_SHADER = 0x80,
BARRIER_STAGE_BOTTOM = 0x100,
BARRIER_STAGE_DEPTH_OUTPUT = 0x20,
BARRIER_STAGE_COLOR_OUTPUT = 0x40,
BARRIER_STAGE_COMPUTE_SHADER = 0x80,
BARRIER_STAGE_RAY_TRACING_SHADER = 0x100,
BARRIER_STAGE_BOTTOM = 0x200,
BARRIER_STAGE_BLIT = 0x400,
BARRIER_STAGE_COPY = 0x800,
BARRIER_STAGE_IMAGE_OUPUT = 0x1000,
};
enum EAttachmentLoadMode
@@ -226,6 +232,8 @@ abstract_class IPipeline
{
public:
EPipelineType type;
virtual void PushBindings() = 0;
virtual void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage) = 0;
};
typedef IPipeline IGraphicsPipeline;
typedef IPipeline IComputePipeline;
@@ -258,14 +266,14 @@ public:
struct BufferBarrier_t
{
EBarrierMemoryPermissions in;
EBarrierMemoryPermissions out;
uint32_t in;
uint32_t out;
IBuffer *pBuffer;
};
struct ImageBarrier_t
{
EBarrierMemoryPermissions in;
EBarrierMemoryPermissions out;
uint32_t in;
uint32_t out;
IImage *pImage;
};
@@ -316,18 +324,16 @@ public:
static void SetConstants( uint32_t nSize, void *pData );
static void Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
static void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage);
static void BindPipeline( IPipeline *pPipeline );
static void PushBindings();
static void Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth );
static void ResetState();
static void SetDepthMode( EDepthMode mode );
static void Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex );
static void End();
static void Dispatch( uint32_t x, uint32_t y, uint32_t z );
static void TraceRays( uint32_t x, uint32_t y, uint32_t z );
static void End();
static IGraphicsPipeline *CreateGraphicsPipeline(
CUtlVector<Shader_t> shaders,

View File

@@ -6,6 +6,7 @@
#include "dirent.h"
#include "time.h"
#include "signal.h"
#include <dlfcn.h>
#ifdef __linux__
#include "dlfcn.h"
#include "execinfo.h"