fixes for physics
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@@ -205,6 +205,8 @@ void CFunnyGameBridge::Frame( float fDelta )
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float fTickRate = 1.0/60.0;
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m_fNetUpdateTimer += fDelta;
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if (m_fNetUpdateTimer >= 0.3)
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m_fNetUpdateTimer = 0.3;
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while (m_fNetUpdateTimer >= fTickRate)
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{
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m_fNetUpdateTimer-=fTickRate;
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