added keybind
This commit is contained in:
@@ -16,6 +16,7 @@ DECLARE_BUILD_STAGE(Client)
|
||||
compileProject.m_szName = "client";
|
||||
compileProject.files = {
|
||||
"../shared/game.cpp",
|
||||
"../shared/boneanimation.cpp",
|
||||
|
||||
"game.cpp",
|
||||
"userinput.cpp",
|
||||
@@ -50,16 +51,23 @@ DECLARE_BUILD_STAGE(Client)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
|
||||
ldProject.libraries.AppendTail("steam_api");
|
||||
}
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
ldProject.libraryObjects = {
|
||||
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
||||
};
|
||||
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
|
||||
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
|
||||
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(config, "steam_lib"));
|
||||
}
|
||||
|
||||
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
|
||||
{
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
|
||||
ldProject.libraries.AppendTail("winpthread-1");
|
||||
ldProject.libraries.AppendTail("ws2_32");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user