added keybind

This commit is contained in:
2026-03-06 16:42:16 +02:00
parent 9b4cec7920
commit 1a2a353e03
30 changed files with 338 additions and 53 deletions

View File

@@ -14,18 +14,20 @@ void C_MOBAPlayer::Spawn()
BaseClass::Spawn();
SetThink(Think);
SetScale(1);
vCameraPos = {0,0,-20};
};
void C_MOBAPlayer::Think( float fDelta )
{
C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
m_vMovementVector.x = m_bIsForward - m_bIsBack;
if (pEntity == this)
{
Vector vCameraPos = GetAbsOrigin();
vCameraPos.z += -20;
g_pWorldRenderer->SetCameraPosition(vCameraPos);
}
BaseClass::Think(fDelta);
};
@@ -37,16 +39,48 @@ END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayer)
END_RECV_DT()
IMPLEMENT_EMPTY_SEND_DT(C_MOBAPlayer)
IMPLEMENT_SEND_DT(C_MOBAPlayer)
NetPropFloat3(m_vMovementVector),
END_SEND_DT()
static void IN_ForwardDown( int c, char **v ) {
V_printf("+forward\n");
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
}
static ConCommand startforward("+forward", IN_ForwardDown);
static void IN_ForwardUp( int c, char **v ) {
V_printf("-forward\n");
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
}
static ConCommand endforward("-forward", IN_ForwardUp);
static void IN_BackDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
}
static ConCommand startback("+back", IN_BackDown);
static void IN_BackUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
}
static ConCommand endback("-back", IN_BackUp);

View File

@@ -15,9 +15,18 @@ public:
virtual void Spawn( void ) override;
void Think( float fDelta );
bool m_bIsForward = 0;
bool m_bIsBack = 0;
bool m_bIsLeft = 0;
bool m_bIsRight = 0;
int m_bIsShooting;
float m_fFBWalkingDirection;
float m_fLRWalkingDirection;
Vector m_vMovementVector;
Vector m_vLocalMovementVector;
Vector vCameraPos;
};
#endif