added keybind
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@@ -14,18 +14,20 @@ void C_MOBAPlayer::Spawn()
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BaseClass::Spawn();
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SetThink(Think);
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SetScale(1);
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vCameraPos = {0,0,-20};
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.x = m_bIsForward - m_bIsBack;
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if (pEntity == this)
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{
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Vector vCameraPos = GetAbsOrigin();
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vCameraPos.z += -20;
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g_pWorldRenderer->SetCameraPosition(vCameraPos);
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}
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BaseClass::Think(fDelta);
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};
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@@ -37,16 +39,48 @@ END_DATADESC()
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IMPLEMENT_RECV_DT(C_MOBAPlayer)
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END_RECV_DT()
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IMPLEMENT_EMPTY_SEND_DT(C_MOBAPlayer)
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IMPLEMENT_SEND_DT(C_MOBAPlayer)
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NetPropFloat3(m_vMovementVector),
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END_SEND_DT()
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static void IN_ForwardDown( int c, char **v ) {
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V_printf("+forward\n");
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
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}
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static ConCommand startforward("+forward", IN_ForwardDown);
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static void IN_ForwardUp( int c, char **v ) {
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V_printf("-forward\n");
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
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}
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static ConCommand endforward("-forward", IN_ForwardUp);
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static void IN_BackDown( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
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}
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static ConCommand startback("+back", IN_BackDown);
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static void IN_BackUp( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
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}
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static ConCommand endback("-back", IN_BackUp);
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@@ -15,9 +15,18 @@ public:
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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bool m_bIsForward = 0;
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bool m_bIsBack = 0;
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bool m_bIsLeft = 0;
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bool m_bIsRight = 0;
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int m_bIsShooting;
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float m_fFBWalkingDirection;
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float m_fLRWalkingDirection;
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Vector m_vMovementVector;
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Vector m_vLocalMovementVector;
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Vector vCameraPos;
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};
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#endif
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