added keybind
This commit is contained in:
@@ -33,7 +33,7 @@ DECLARE_BUILD_STAGE(install_game)
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(rapier, "physics"));
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}
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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filesystem2->CopyFile(szOutputDir, EXTERNAL"steamworks/redistributable_bin/linux64/libsteam_api.so");
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(config, "steam_lib"));
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}
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/models");
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15
buildcfg.cpp
15
buildcfg.cpp
@@ -1,6 +1,7 @@
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#include "helper.h"
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#include "tier0/commandline.h"
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#define EXTERNAL "external/"
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DECLARE_BUILD_STAGE(config)
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
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@@ -10,8 +11,20 @@ DECLARE_BUILD_STAGE(config)
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}
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else
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{
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ADD_OUTPUT_VALUE("static", "false");
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if (Target_t::DefaultTarget().GetTriplet() == "x86_64-unknown-linux")
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{
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ADD_OUTPUT_VALUE("steam", "true");
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ADD_OUTPUT_OBJECT("steam_lib", EXTERNAL"steamworks/redistributable_bin/linux64/libsteam_api.so");
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}
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else if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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{
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ADD_OUTPUT_VALUE("steam", "true");
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ADD_OUTPUT_OBJECT("steam_lib", EXTERNAL"steamworks/redistributable_bin/win64/steam_api64.dll");
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}
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else {
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ADD_OUTPUT_VALUE("steam", "false");
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}
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ADD_OUTPUT_VALUE("static", "false");
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}
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ADD_OUTPUT_VALUE("static", "true");
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return 0;
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@@ -47,14 +47,13 @@ DECLARE_BUILD_STAGE(engine)
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}
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else
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{
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
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ldProject.libraries.AppendTail("steam_api");
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}
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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ldProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(config, "steam_lib"));
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}
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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}
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@@ -72,7 +71,6 @@ DECLARE_BUILD_STAGE(engine)
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ldProject.libraries.AppendTail("version");
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ldProject.libraries.AppendTail("shell32");
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ldProject.libraries.AppendTail("uuid");
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};
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CUtlString outputProject = linker->Link(&ldProject);
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@@ -9,14 +9,8 @@ void CClientGameDLL::Init()
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{
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void *pLib;
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#ifdef __linux
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pLib = Plat_LoadLibrary("libclient.so");
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#endif
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if (!pLib)
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Plat_FatalErrorFunc("Failed to load server library\n");
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m_pLibrary = pLib;
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CreateInterfaceFn pfnServerFactory = Sys_GetFactory(pLib);
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CreateInterfaceFn pfnServerFactory = Sys_GetFactory("client");
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IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
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pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
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@@ -38,10 +38,20 @@ extern "C" void __cdecl SteamAPIDebug( ESteamNetworkingSocketsDebugOutputType nT
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extern "C" void FunnyMain( int argc, char **argv )
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{
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#ifdef __WIN32__
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CUtlString szPath = Plat_GetExecutablePath();
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szPath = szPath.GetDirectory();
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CUtlString szEnv = Plat_GetEnv("PATH");
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szEnv.AppendTail(":");
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szEnv.AppendTail(szPath);
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Plat_SetEnv("PATH", szEnv);
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#endif
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CommandLine()->CreateCommandLine(argc, argv);
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EngineConsts_t stConstants = {};
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V_printf("------------ 1\n");
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#ifdef STEAM
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V_printf("Steam :)\n");
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if(SteamAPI_RestartAppIfNecessary(480))
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{
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V_printf("Mshallah we are doing reboot\n");
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@@ -51,6 +61,7 @@ extern "C" void FunnyMain( int argc, char **argv )
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stConstants.m_bIsSteam = true;
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if (!SteamAPI_Init())
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{
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V_printf("Steam :()\n");
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stConstants.m_bIsSteam = false;
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}
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stConstants.LaunchServer = LaunchServerAtSteamRelay;
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0
game/client/baseanimating.cpp
Normal file
0
game/client/baseanimating.cpp
Normal file
0
game/client/baseanimating.h
Normal file
0
game/client/baseanimating.h
Normal file
@@ -16,6 +16,7 @@ DECLARE_BUILD_STAGE(Client)
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compileProject.m_szName = "client";
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compileProject.files = {
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"../shared/game.cpp",
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"../shared/boneanimation.cpp",
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"game.cpp",
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"userinput.cpp",
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@@ -50,16 +51,23 @@ DECLARE_BUILD_STAGE(Client)
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}
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else
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{
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
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ldProject.libraries.AppendTail("steam_api");
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}
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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ldProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(config, "steam_lib"));
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}
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
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ldProject.libraries.AppendTail("winpthread-1");
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ldProject.libraries.AppendTail("ws2_32");
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}
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}
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@@ -185,9 +185,6 @@ void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
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{
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case MESSAGE_ENTITY_CLASS_SYNC:
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V_printf("MESSAGE_ENTITY_CLASS_SYNC: %u = %s\n",
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(uint32_t)pPlayerPacket->m_entityClass.m_uIndex,
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pPlayerPacket->m_entityClass.m_szEntityName);
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pEntity = CreateByClassnameWithIndex(
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(char*)pPlayerPacket->m_entityClass.m_szEntityName,
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pPlayerPacket->m_entityClass.m_uIndex
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@@ -226,7 +223,6 @@ void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
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}
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break;
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case k_EMessage_PlayerSetLocalEntity:
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V_printf("k_EMessage_PlayerSetLocalEntity: %u\n",(uint32_t)pPlayerPacket->m_setLocalEntity.m_uIndex);
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if (pPlayerPacket->m_setLocalEntity.m_uIndex > MAX_EDICTS)
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break;
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s_pLocalEntity = m_pEntities[pPlayerPacket->m_setLocalEntity.m_uIndex];
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@@ -235,9 +231,74 @@ void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
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}
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}
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void CEntitySystem::NetSendThink()
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void CEntitySystem::NetSendThink( INetworkBase *pBase )
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{
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C_BaseEntity *pEntity;
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int i;
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uint32_t u;
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uint32_t x;
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uint32_t uSize;
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netmap_t *pNetMap;
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void *pData;
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union {
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void *pCurrentData;
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char *pcCurrentData;
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EntityDataSync_t *pSync;
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EntityDataSyncValue_t *pValue;
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};
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pEntity = UTIL_GetLocalPlayer();
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if ( pEntity == NULL )
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return;
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pNetMap = pEntity->GetSendMap();
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uSize = sizeof(EntityDataSyncValue_t);
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x = 0;
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while ( pNetMap )
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{
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for ( u = 0; u < pNetMap->m_uFieldCount; u++ )
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{
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x++;
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uSize += (pNetMap->m_pFields[u].m_uSize+7) & ~7;
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uSize += sizeof(EntityDataSyncValue_t);
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}
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pNetMap = pNetMap->m_pBase;
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}
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pData = V_malloc(uSize);
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V_memset(pData, 0, uSize);
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pCurrentData = pData;
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pSync->m_eType = MESSAGE_ENTITY_DATA_SYNC;
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for ( i = 0; i < MAX_EDICTS; i++ )
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{
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if ( m_pEntities[i] != pEntity )
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continue;
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pSync->m_uIndex = i;
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break;
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}
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pSync->m_uCount = x;
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pcCurrentData += sizeof(EntityDataSync_t);
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pNetMap = pEntity->GetSendMap();
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x = 0;
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while ( pNetMap )
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{
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for ( u = 0; u < pNetMap->m_uFieldCount; u++ )
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{
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pValue->m_uVariableSize = pNetMap->m_pFields[u].m_uSize;
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pValue->m_uVariableIndex = x;
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uint32_t uVariableSize;
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pcCurrentData += sizeof(EntityDataSyncValue_t);
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V_memcpy(pcCurrentData,
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pNetMap->m_pFields[u].m_uOffset+(char*)pEntity,
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pNetMap->m_pFields[u].m_uSize);
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pcCurrentData += (pNetMap->m_pFields[u].m_uSize+7) & ~7;
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x++;
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}
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pNetMap = pNetMap->m_pBase;
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}
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if (pBase)
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pBase->SendPacket({pData, uSize});
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V_free(pData);
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}
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@@ -32,7 +32,7 @@ public:
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virtual void Think();
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virtual void NetRecvPacket( NetPacket_t *pPacket );
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virtual void NetSendThink();
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virtual void NetSendThink( INetworkBase *pBase );
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virtual C_BaseEntity **GetEntities();
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private:
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@@ -25,6 +25,7 @@ class CFunnyGameBridge: public IEngineBridge
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bool m_bIsConnectedToSteamRelay;
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bool m_bIsConnectedToServer;
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float m_fNetUpdateTimer;
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};
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@@ -151,6 +152,15 @@ void CFunnyGameBridge::Frame( float fDelta )
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}
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EntitySystem()->Think();
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float fTickRate = 1.0/60.0;
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m_fNetUpdateTimer += fDelta;
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while (m_fNetUpdateTimer >= fTickRate)
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{
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m_fNetUpdateTimer-=fTickRate;
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if (pCurrentServer)
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EntitySystem()->NetSendThink(pCurrentServer);
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}
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g_pWorldRenderer->Frame(fDelta);
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}
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@@ -14,18 +14,20 @@ void C_MOBAPlayer::Spawn()
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BaseClass::Spawn();
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SetThink(Think);
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SetScale(1);
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vCameraPos = {0,0,-20};
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.x = m_bIsForward - m_bIsBack;
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if (pEntity == this)
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{
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Vector vCameraPos = GetAbsOrigin();
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vCameraPos.z += -20;
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g_pWorldRenderer->SetCameraPosition(vCameraPos);
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}
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BaseClass::Think(fDelta);
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};
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@@ -37,16 +39,48 @@ END_DATADESC()
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||||
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||||
IMPLEMENT_RECV_DT(C_MOBAPlayer)
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END_RECV_DT()
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IMPLEMENT_EMPTY_SEND_DT(C_MOBAPlayer)
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||||
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||||
IMPLEMENT_SEND_DT(C_MOBAPlayer)
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NetPropFloat3(m_vMovementVector),
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END_SEND_DT()
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|
||||
|
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static void IN_ForwardDown( int c, char **v ) {
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V_printf("+forward\n");
|
||||
|
||||
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
||||
if (!pPlayer)
|
||||
return;
|
||||
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
||||
return;
|
||||
((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
|
||||
}
|
||||
static ConCommand startforward("+forward", IN_ForwardDown);
|
||||
|
||||
static void IN_ForwardUp( int c, char **v ) {
|
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V_printf("-forward\n");
|
||||
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
||||
if (!pPlayer)
|
||||
return;
|
||||
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
||||
return;
|
||||
((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
|
||||
}
|
||||
static ConCommand endforward("-forward", IN_ForwardUp);
|
||||
|
||||
static void IN_BackDown( int c, char **v ) {
|
||||
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
||||
if (!pPlayer)
|
||||
return;
|
||||
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
||||
return;
|
||||
((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
|
||||
}
|
||||
static ConCommand startback("+back", IN_BackDown);
|
||||
|
||||
static void IN_BackUp( int c, char **v ) {
|
||||
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
||||
if (!pPlayer)
|
||||
return;
|
||||
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
||||
return;
|
||||
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
|
||||
}
|
||||
static ConCommand endback("-back", IN_BackUp);
|
||||
|
||||
@@ -15,9 +15,18 @@ public:
|
||||
virtual void Spawn( void ) override;
|
||||
void Think( float fDelta );
|
||||
|
||||
bool m_bIsForward = 0;
|
||||
bool m_bIsBack = 0;
|
||||
bool m_bIsLeft = 0;
|
||||
bool m_bIsRight = 0;
|
||||
|
||||
int m_bIsShooting;
|
||||
float m_fFBWalkingDirection;
|
||||
float m_fLRWalkingDirection;
|
||||
|
||||
Vector m_vMovementVector;
|
||||
Vector m_vLocalMovementVector;
|
||||
Vector vCameraPos;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -52,10 +52,12 @@ public:
|
||||
DECLARE_DATADESC_NOBASE()
|
||||
DECLARE_SERVERCLASS_NOBASE()
|
||||
|
||||
|
||||
typedescription_t *FindDataByName( const char *szName );
|
||||
typedescription_t *FindDataByMapName( const char *szName );
|
||||
|
||||
const char *GetClassName();
|
||||
void SetNetworkOwner( uint64_t ullPlayer );
|
||||
|
||||
virtual ~CBaseEntity();
|
||||
virtual void Precache();
|
||||
@@ -77,6 +79,7 @@ public:
|
||||
|
||||
fnThink m_pfnThink = NULL;
|
||||
const char *m_szClassName;
|
||||
uint64_t m_ullOwner;
|
||||
private:
|
||||
Vector m_vPosition;
|
||||
Quat m_vRotation;
|
||||
|
||||
@@ -17,6 +17,7 @@ DECLARE_BUILD_STAGE(Server)
|
||||
compileProject.m_szName = "server";
|
||||
compileProject.files = {
|
||||
"../shared/game.cpp",
|
||||
"../shared/boneanimation.cpp",
|
||||
|
||||
"game.cpp",
|
||||
"assetmgr.cpp",
|
||||
@@ -46,16 +47,32 @@ DECLARE_BUILD_STAGE(Server)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
|
||||
ldProject.libraries.AppendTail("steam_api");
|
||||
}
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
ldProject.libraryObjects = {
|
||||
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
||||
};
|
||||
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
|
||||
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
|
||||
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(config, "steam_lib"));
|
||||
}
|
||||
|
||||
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
|
||||
{
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
|
||||
ldProject.libraries.AppendTail("winpthread-1");
|
||||
ldProject.libraries.AppendTail("ws2_32");
|
||||
ldProject.libraries.AppendTail("winmm");
|
||||
ldProject.libraries.AppendTail("ole32");
|
||||
ldProject.libraries.AppendTail("gdi32");
|
||||
ldProject.libraries.AppendTail("oleaut32");
|
||||
ldProject.libraries.AppendTail("setupapi");
|
||||
ldProject.libraries.AppendTail("imm32");
|
||||
ldProject.libraries.AppendTail("version");
|
||||
ldProject.libraries.AppendTail("shell32");
|
||||
ldProject.libraries.AppendTail("uuid");
|
||||
};
|
||||
}
|
||||
|
||||
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
|
||||
|
||||
@@ -132,12 +132,78 @@ void CEntitySystem::Think()
|
||||
}
|
||||
}
|
||||
|
||||
static void *UTIL_GetNetMapData(CBaseEntity *pEntity, netmap_t *pMap, uint32_t uIndex )
|
||||
{
|
||||
netmap_t *pCurrentMap = pMap;
|
||||
uint32_t uCurrentIndex = uIndex;
|
||||
searchIndex:
|
||||
if ( uCurrentIndex < pCurrentMap->m_uFieldCount )
|
||||
{
|
||||
return (char*)pEntity+pCurrentMap->m_pFields[uCurrentIndex].m_uOffset;
|
||||
}
|
||||
uCurrentIndex -= pCurrentMap->m_uFieldCount;
|
||||
pCurrentMap = pCurrentMap->m_pBase;
|
||||
if (!pCurrentMap)
|
||||
return NULL;
|
||||
goto searchIndex;
|
||||
|
||||
}
|
||||
|
||||
void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
|
||||
{
|
||||
PlayerPacket_t *pPlayerPacket = (PlayerPacket_t*)pPacket->pData;
|
||||
CBaseEntity *pEntity;
|
||||
switch (pPlayerPacket->m_eType)
|
||||
{
|
||||
case MESSAGE_ENTITY_DATA_SYNC:
|
||||
if ( pPlayerPacket->m_entityData.m_uIndex >= MAX_EDICTS )
|
||||
break;
|
||||
|
||||
pEntity = m_pEntities[pPlayerPacket->m_entityData.m_uIndex];
|
||||
|
||||
// check for owner being moron
|
||||
if ( pEntity == NULL )
|
||||
break;
|
||||
if ( pEntity->m_ullOwner != pPacket->m_uOwner)
|
||||
break;
|
||||
|
||||
union {
|
||||
void *pData;
|
||||
char *pcCurrentData;
|
||||
EntityDataSyncValue_t *pcSyncValue;
|
||||
};
|
||||
|
||||
pData = pPlayerPacket;
|
||||
pcCurrentData += sizeof(EntityDataSync_t);
|
||||
|
||||
// too bad
|
||||
// this shall be reworked
|
||||
for ( uint32_t u = 0; u < pPlayerPacket->m_entityData.m_uCount; u++ )
|
||||
{
|
||||
|
||||
uint32_t uVariableSize = pcSyncValue->m_uVariableSize;
|
||||
void *pValueData = (float*)UTIL_GetNetMapData(
|
||||
pEntity,
|
||||
pEntity->GetRecvMap(),
|
||||
pcSyncValue->m_uVariableIndex);
|
||||
|
||||
pcCurrentData += sizeof(EntityDataSyncValue_t);
|
||||
if (pValueData)
|
||||
V_memcpy(pValueData, pcCurrentData, uVariableSize);
|
||||
pcCurrentData += (uVariableSize+7) & ~7;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// Purpose: Sends packets to clients.
|
||||
// Since we are running this on server we can't really accept any packet.
|
||||
// We only allow packets from the entities sent by a client
|
||||
//-------------------------------------------------------------------------------
|
||||
void CEntitySystem::NetThink( INetworkBase *pBase )
|
||||
void CEntitySystem::NetSendThink( INetworkBase *pBase )
|
||||
{
|
||||
|
||||
CBaseEntity *pEntity;
|
||||
@@ -160,9 +226,6 @@ void CEntitySystem::NetThink( INetworkBase *pBase )
|
||||
if ( pEntity == NULL )
|
||||
continue;
|
||||
|
||||
if ( !pEntity->m_pfnThink )
|
||||
continue;
|
||||
|
||||
pNetMap = pEntity->GetSendMap();
|
||||
uSize = sizeof(EntityDataSyncValue_t);
|
||||
x = 0;
|
||||
@@ -202,10 +265,9 @@ void CEntitySystem::NetThink( INetworkBase *pBase )
|
||||
}
|
||||
pNetMap = pNetMap->m_pBase;
|
||||
}
|
||||
if (g_pCurrentConnection)
|
||||
g_pCurrentConnection->SendPacket({pData, uSize});
|
||||
if (pBase)
|
||||
pBase->SendPacket({pData, uSize});
|
||||
V_free(pData);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,3 +275,16 @@ CBaseEntity **CEntitySystem::GetEntities()
|
||||
{
|
||||
return m_pEntities;
|
||||
}
|
||||
|
||||
void CEntitySystem::SetAllowedEntityForPlayer( uint64_t ullPlayer, CBaseEntity *pEntity )
|
||||
{
|
||||
if (pEntity)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,11 @@ public:
|
||||
virtual IEntityFactory *GetFactoryByClassname( const char *szName );
|
||||
|
||||
virtual void Think();
|
||||
virtual void NetThink( INetworkBase *pBase );
|
||||
virtual CBaseEntity **GetEntities();
|
||||
|
||||
virtual void NetRecvPacket( NetPacket_t *pPacket );
|
||||
virtual void NetSendThink( INetworkBase *pBase );
|
||||
virtual void SetAllowedEntityForPlayer( uint64_t ullPlayer, CBaseEntity *pEntity );
|
||||
private:
|
||||
CBaseEntity *m_pEntities[MAX_EDICTS];
|
||||
int m_nEntityCount;
|
||||
|
||||
@@ -68,6 +68,7 @@ uint32_t NET_ServerCallback( NetCallback_t *pCallback )
|
||||
CBaseEntity *pEntity;
|
||||
pEntity = EntitySystem()->CreateByClassname("player", &iIndex);
|
||||
pEntity->Spawn();
|
||||
pEntity->m_ullOwner = pCallback->m_ullUserConnection;
|
||||
|
||||
SetLocalEntity_t stLocalEntity = {
|
||||
k_EMessage_PlayerSetLocalEntity,
|
||||
@@ -150,9 +151,9 @@ void NET_ProcessPacket( INetworkBase *pBase )
|
||||
|
||||
int iIndex = -1;
|
||||
V_printf("Hi %s\n",pPacket->m_playerJoined.m_szPlayerName);
|
||||
|
||||
pEntity = EntitySystem()->CreateByClassname("player", &iIndex);
|
||||
pEntity->Spawn();
|
||||
pEntity->m_ullOwner = 0;
|
||||
|
||||
SetLocalEntity_t stLocalEntity = {
|
||||
k_EMessage_PlayerSetLocalEntity,
|
||||
@@ -162,7 +163,11 @@ void NET_ProcessPacket( INetworkBase *pBase )
|
||||
g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), 0, PACKET_MUST_ARRIVE});
|
||||
}
|
||||
return;
|
||||
case MESSAGE_ENTITY_DATA_SYNC:
|
||||
EntitySystem()->NetRecvPacket(&packet);
|
||||
pBase->RecievePacket();
|
||||
default:
|
||||
pBase->RecievePacket();
|
||||
break;
|
||||
}
|
||||
pBase->RecievePacket();
|
||||
@@ -204,7 +209,7 @@ void CFunnyGameBridge::Frame( float fDelta )
|
||||
{
|
||||
g_pPhysicsWorld->Frame(fTickRate);
|
||||
EntitySystem()->Think();
|
||||
EntitySystem()->NetThink(g_pCurrentConnection);
|
||||
EntitySystem()->NetSendThink(g_pCurrentConnection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ void CMOBAPlayer::Spawn()
|
||||
|
||||
void CMOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
V_printf("%f %f %f\n", m_vMovementVector.x, m_vMovementVector.y, m_vMovementVector.z);
|
||||
CPhysicsProp::Think(fDelta);
|
||||
};
|
||||
|
||||
@@ -25,4 +26,6 @@ END_DATADESC()
|
||||
IMPLEMENT_SEND_DT(CMOBAPlayer)
|
||||
END_SEND_DT()
|
||||
|
||||
IMPLEMENT_EMPTY_RECV_DT(CMOBAPlayer)
|
||||
IMPLEMENT_RECV_DT(CMOBAPlayer)
|
||||
NetPropFloat3(m_vMovementVector)
|
||||
END_RECV_DT()
|
||||
|
||||
@@ -12,6 +12,8 @@ public:
|
||||
|
||||
virtual void Spawn( void ) override;
|
||||
void Think( float fDelta );
|
||||
private:
|
||||
Vector m_vMovementVector = {};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
0
game/shared/boneanimation.cpp
Normal file
0
game/shared/boneanimation.cpp
Normal file
15
game/shared/boneanimation.h
Normal file
15
game/shared/boneanimation.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef BONE_ANIMATION_H
|
||||
#define BONE_ANIMATION_H
|
||||
|
||||
class CBones
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class CBoneAnimator
|
||||
{
|
||||
public:
|
||||
virtual CBones *CreateBones();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
|
||||
#include "stdint.h"
|
||||
#include <arpa/inet.h>
|
||||
#include "tier0/network.h"
|
||||
|
||||
class CNetworkUInt32
|
||||
{
|
||||
|
||||
@@ -17,10 +17,10 @@ DECLARE_BUILD_STAGE(launcher)
|
||||
{
|
||||
CProject_t compileProject = {};
|
||||
LinkProject_t ldProject = {};
|
||||
|
||||
compileProject.m_szName = "launcher";
|
||||
compileProject.files = {"launcher.cpp"};
|
||||
compileProject.includeDirectories = {"../external/SDL/include"};
|
||||
compileProject.m_target = Target_t::DefaultTarget();
|
||||
ldProject = ccompiler->Compile(&compileProject);
|
||||
ldProject.linkType = ELINK_EXECUTABLE;
|
||||
if (compileProject.m_target.kernel == TARGET_KERNEL_IOS)
|
||||
|
||||
@@ -95,6 +95,8 @@ int main( int argc, char **argv ) {
|
||||
printf("Symbol not found: FunnyMain\n");
|
||||
}
|
||||
dirname(szLauncherPath);
|
||||
|
||||
|
||||
SetCurrentDirectoryA(szLauncherPath);
|
||||
pEngineMain(argc, argv);
|
||||
#endif
|
||||
|
||||
@@ -114,9 +114,9 @@ DECLARE_VULKAN_COMMAND(SetViewport)
|
||||
{
|
||||
VkViewport v = {
|
||||
fX,
|
||||
fY+fHeight,
|
||||
fY,
|
||||
fWidth,
|
||||
-fHeight,
|
||||
fHeight,
|
||||
fDepthMin,
|
||||
fDepthMax
|
||||
};
|
||||
|
||||
5
rapier/.cargo/config.toml
Normal file
5
rapier/.cargo/config.toml
Normal file
@@ -0,0 +1,5 @@
|
||||
[target.x86_64-pc-windows-gnu]
|
||||
rustflags = ["-C", "target-feature=+crt-static"]
|
||||
|
||||
[target.aarch64-apple-ios]
|
||||
rustflags = ["-C", "link-arg=-mios-version-min=13.0"]
|
||||
@@ -3,8 +3,6 @@ name = "rapier_rtt"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[target.aarch64-apple-ios]
|
||||
rustflags = ["-C", "link-arg=-mios-version-min=13.0"]
|
||||
|
||||
[lib]
|
||||
crate-type = ["staticlib"]
|
||||
|
||||
@@ -53,6 +53,25 @@ DECLARE_BUILD_STAGE(rapier)
|
||||
linkProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
linkProject.objects.AppendTail({rapier_lib});
|
||||
linkProject.objects.AppendTail({GET_PROJECT_OBJECT(tier1, "tier1")});
|
||||
linkProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(tier0, "tier0"));
|
||||
|
||||
if (linkProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
|
||||
{
|
||||
linkProject.libraryDirectories.AppendTail(EXTERNAL"windows");
|
||||
linkProject.libraries.AppendTail("winpthread-1");
|
||||
linkProject.libraries.AppendTail("ws2_32");
|
||||
linkProject.libraries.AppendTail("ntdll");
|
||||
linkProject.libraries.AppendTail("userenv");
|
||||
linkProject.libraries.AppendTail("winmm");
|
||||
linkProject.libraries.AppendTail("ole32");
|
||||
linkProject.libraries.AppendTail("gdi32");
|
||||
linkProject.libraries.AppendTail("oleaut32");
|
||||
linkProject.libraries.AppendTail("setupapi");
|
||||
linkProject.libraries.AppendTail("imm32");
|
||||
linkProject.libraries.AppendTail("version");
|
||||
linkProject.libraries.AppendTail("shell32");
|
||||
linkProject.libraries.AppendTail("uuid");
|
||||
};
|
||||
CUtlString sz_libRapierPhysics = linker->Link(&linkProject);
|
||||
|
||||
ADD_OUTPUT_OBJECT("physics", sz_libRapierPhysics);
|
||||
|
||||
@@ -146,7 +146,7 @@ pub unsafe extern "C" fn CRapierPhysicsBody_GetRotation( this: *mut RapierPhysic
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fDelta: f32 )
|
||||
{
|
||||
let vGravity = vec3(0.0, -0.0, 0.0);
|
||||
let vGravity = vec3(0.0, -9.8, 0.0);
|
||||
let mut integrationParameters = IntegrationParameters::default();
|
||||
integrationParameters.dt = fDelta;
|
||||
let mut physicsPipeline = PhysicsPipeline::new();
|
||||
|
||||
Reference in New Issue
Block a user