networking fixes
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@@ -162,12 +162,11 @@ void NET_ProcessPacket( INetworkBase *pBase )
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if (g_pCurrentConnection)
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g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), 0, PACKET_MUST_ARRIVE});
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}
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return;
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break;
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case MESSAGE_ENTITY_DATA_SYNC:
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EntitySystem()->NetRecvPacket(&packet);
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pBase->RecievePacket();
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break;
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default:
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pBase->RecievePacket();
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break;
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}
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pBase->RecievePacket();
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@@ -208,7 +207,7 @@ void CFunnyGameBridge::Frame( float fDelta )
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if (g_pCurrentConnection)
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{
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g_pPhysicsWorld->Frame(fTickRate);
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EntitySystem()->Think();
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EntitySystem()->Think(fTickRate);
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EntitySystem()->NetSendThink(g_pCurrentConnection);
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}
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}
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