trying to make it work without -rdynamic
This commit is contained in:
@@ -58,6 +58,7 @@ extern "C" void FunnyMain( int argc, char **argv )
|
||||
pCommandList->EndRecording();
|
||||
|
||||
for (;;) {
|
||||
gamewindow->UpdateWindow();
|
||||
/*
|
||||
if (g_pRenderContext->BIsOutputImageOutdated())
|
||||
{
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "SDL3/SDL_error.h"
|
||||
#include "igamewindow.h"
|
||||
#include "tier1/interface.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/interface.h"
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include "SDL3/SDL.h"
|
||||
@@ -11,7 +12,6 @@
|
||||
#include "SDL3/SDL_vulkan.h"
|
||||
#include "SDL3/SDL_events.h"
|
||||
|
||||
|
||||
class CSDLGameWindow: public IGameWindow
|
||||
{
|
||||
public:
|
||||
@@ -19,19 +19,36 @@ public:
|
||||
virtual void Shutdown() override;
|
||||
virtual void UpdateWindow() override;
|
||||
|
||||
virtual EGraphicsAPI GetGraphicsAPI() override;
|
||||
// Rendering info
|
||||
virtual void SetRenderImage( IImage *pImage ) override;
|
||||
virtual bool BIsRenderResolutionUpdated() override;
|
||||
virtual void GetRenderWidth() override;
|
||||
virtual void GetRenderHeight() override;
|
||||
|
||||
// Vulkan stuff
|
||||
virtual int GetVulkanInstanceExtensionCount() override;
|
||||
virtual const char **GetVulkanInstanceExtensions() override;
|
||||
virtual void CreateVulkanSurface( void *pInstance ) override;
|
||||
virtual void DestroyVulkanSurface( void *pInstance ) override;
|
||||
virtual void *GetVulkanSurface() override;
|
||||
|
||||
virtual void CreateVulkanSurface( void *pInstance, void *pDevice ) override;
|
||||
virtual void DestroyVulkanSurface( void *pInstance, void *pDevice ) override;
|
||||
|
||||
virtual void *GetVulkanSurface() override;
|
||||
virtual void *GetVulkanFence( int iFrame ) override;
|
||||
virtual void *GetVulkanDrawSemaphore( int iFrame ) override;
|
||||
virtual void *GetVulkanPresentSemaphore( int iFrame ) override;
|
||||
virtual IImage *GetVulkanSwapchainImage( int iFrame ) override;
|
||||
private:
|
||||
SDL_Window *m_pWindow;
|
||||
EGraphicsAPI m_ePreferredGraphicsAPI;
|
||||
|
||||
uint32_t m_uRenderWidth;
|
||||
uint32_t m_uRenderHeight;
|
||||
bool m_bIsRenderResolutionUpdated;
|
||||
|
||||
void *m_pVulkanSurface;
|
||||
CUtlVector<IImage*> m_vulkanImages;
|
||||
void *m_pVulkanFences[VULKAN_FRAMES_IN_FLIGHT];
|
||||
void *m_pVulkanPresentSemaphores[VULKAN_FRAMES_IN_FLIGHT];
|
||||
};
|
||||
|
||||
CSDLGameWindow g_sdlGameWindow;
|
||||
@@ -58,11 +75,15 @@ void CSDLGameWindow::Shutdown()
|
||||
void CSDLGameWindow::UpdateWindow()
|
||||
{
|
||||
SDL_Event event;
|
||||
m_bIsRenderResolutionUpdated = false;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
m_bIsRenderResolutionUpdated = true;
|
||||
m_uRenderWidth = event.window.data1;
|
||||
m_uRenderWidth = event.window.data2;
|
||||
break;
|
||||
case SDL_EVENT_QUIT:
|
||||
SDL_Quit();
|
||||
@@ -113,10 +134,6 @@ void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
|
||||
|
||||
void *CSDLGameWindow::GetVulkanSurface()
|
||||
{
|
||||
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
|
||||
return 0;
|
||||
|
||||
|
||||
return m_pVulkanSurface;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user