trying to make it work without -rdynamic

This commit is contained in:
2025-12-25 16:54:27 +02:00
parent fb5e607f88
commit 352b3b1fc8
22 changed files with 452 additions and 266 deletions

View File

@@ -1,4 +1,5 @@
#include "materialsystem/imaterialsystem.h"
#include "igamewindow.h"
class CMaterialSystem: public IMaterialSystem
{
@@ -6,8 +7,12 @@ public:
virtual void Init() override;
virtual void Frame( float fTime ) override;
virtual void Shutdown() override;
virtual void RenderGameWindow( IGameWindow *pWindow ) override;
};
EXPOSE_INTERFACE(CMaterialSystem, IMaterialSystem, MATERIAL_SYSTEM_INTERFACE_NAME)
extern IRenderContext *g_pVkRenderContext;
IRenderContext *g_pRenderContext;
@@ -22,14 +27,14 @@ void CMaterialSystem::Frame( float fTime )
g_pRenderContext->Frame(fTime);
}
void CMaterialSystem::RenderGameWindow( IGameWindow *pWindow )
{
g_pRenderContext->RenderGameWindow( pWindow );
}
void CMaterialSystem::Shutdown()
{
g_pRenderContext->Shutdown();
}
IMaterialSystem *Materials( void )
{
static CMaterialSystem s_materialSystem;
return &s_materialSystem;
}
IMaterialSystem *g_pMaterialSystem;