fixed building on windows (clangd is moron)
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@@ -452,16 +452,16 @@ void IVideo_HandleEvents()
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break;
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case SDL_EVENT_KEY_DOWN:
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if (!key->repeat)
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IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
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Input()->KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
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break;
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case SDL_EVENT_KEY_UP:
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key = &event.key;
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if (!key->repeat)
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IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
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Input()->KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
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break;
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case SDL_EVENT_MOUSE_MOTION:
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IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*m_pitch.GetFloat());
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IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*m_yaw.GetFloat());
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Input()->AxisEvent(AXIS_MOUSE_X, motion->yrel*m_pitch.GetFloat());
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Input()->AxisEvent(AXIS_MOUSE_Y, -motion->xrel*m_yaw.GetFloat());
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break;
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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{
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@@ -473,11 +473,11 @@ void IVideo_HandleEvents()
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if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
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{
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IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
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Input()->AxisEvent(AXIS_CONTROLLER_PITCH, value);
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}
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if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
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{
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IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
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Input()->AxisEvent(AXIS_CONTROLLER_YAW, -value);
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}
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}
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break;
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