no engine anymore
This commit is contained in:
10
build.cpp
10
build.cpp
@@ -54,12 +54,12 @@ extern "C" void Preinit()
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{
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if (bStaticBuild)
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{
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IFileSystem2::MakeDirectory(CUtlString("%s/bin", szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), steam_lib);
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filesystem2->MakeDirectory(CUtlString("%s/bin", szOutputDir.GetString()));
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filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), steam_lib);
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} else
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{
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IFileSystem2::MakeDirectory(CUtlString("%s/bin", szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), steam_lib);
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filesystem2->MakeDirectory(CUtlString("%s/bin", szOutputDir.GetString()));
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filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), steam_lib);
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}
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}
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};
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@@ -72,8 +72,6 @@ CUtlString client_lib;
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#include "tier0/__build.cpp"
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#include "tier1/__build.cpp"
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#include "fgui/__build.cpp"
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#include "game/server/__build.cpp"
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#include "game/client/__build.cpp"
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