no engine anymore
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@@ -8,8 +8,8 @@
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void build_shader( const char *szName )
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{
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IFileSystem2::MakeDirectory(CUtlString("build/funnygame/metal/gfx"));
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IFileSystem2::MakeDirectory(CUtlString("build/funnygame/vulkan/gfx"));
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filesystem2->MakeDirectory(CUtlString("build/funnygame/metal/gfx"));
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filesystem2->MakeDirectory(CUtlString("build/funnygame/vulkan/gfx"));
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CUtlVector<CUtlString> slang_args = {
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CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
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@@ -22,23 +22,25 @@ void build_shader( const char *szName )
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CUtlString("build/funnygame/vulkan/gfx/%s.shader", szName),
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};
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IRunner::Run("slangc", slang_args);
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runner->Run("slangc", slang_args);
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slang_args[3] = "metal";
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slang_args[5] = "__METAL__=1";
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slang_args[7] = CUtlString("build/funnygame/metal/gfx/%s.shader", szName);
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IRunner::Run("slangc", slang_args);
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IRunner::Wait();
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runner->Run("slangc", slang_args);
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runner->Wait();
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};
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int assets_build()
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DECLARE_BUILD_STAGE(assets)
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{
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IFileSystem2::CopyDirectory("build", "tools");
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if (CommandLine()->CheckParam("-noassets"))
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return 0;
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filesystem2->CopyDirectory("build", "tools");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/fonts");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
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filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/fonts");
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filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
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build_shader("mesh_frag");
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build_shader("mesh_vert");
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build_shader("fgui_rect_frag");
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@@ -50,7 +52,7 @@ int assets_build()
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CUtlString("build/funnygame/assets"),
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bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
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};
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IRunner::Run("python3", python_args);
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runner->Run("python3", python_args);
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
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{
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python_args = {
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@@ -58,21 +60,20 @@ int assets_build()
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CUtlString("build/funnygame/metal"),
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bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "metal") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "metal"),
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};
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IRunner::Run("python3", python_args);
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runner->Run("python3", python_args);
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} else {
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python_args = {
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"build/tools/makepak64.py",
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CUtlString("build/funnygame/vulkan"),
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bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"),
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};
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IRunner::Run("python3", python_args);
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runner->Run("python3", python_args);
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}
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IRunner::Wait();
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runner->Wait();
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if (bStaticBuild)
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "funnyassets/default.cfg");
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filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "funnyassets/default.cfg");
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else
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IFileSystem2::CopyFile(szOutputDir.GetString(), "funnyassets/default.cfg");
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filesystem2->CopyFile(szOutputDir.GetString(), "funnyassets/default.cfg");
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return 0;
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};
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DECLARE_BUILD_STAGE(assets, assets_build);
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