working on rendering
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@@ -18,7 +18,63 @@ extern "C" void FunnyMain( int argc, char **argv )
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ServerGameDLL()->Init();
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IShader *pShader = NULL;
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IBuffer *pCameraInfoBuffer = NULL;
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IMaterial *pMaterial = NULL;
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IImage *pOutputImage = NULL;
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IVertexBuffer *pVertices = NULL;
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float vertices[9] = {
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0,-0.5, 0,
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0.5,0.5, 0,
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-0.5,0.5, 0,
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};
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pVertices = g_pRenderContext->CreateVertexBuffer(36);
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void *pMapped = pVertices->Map();
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V_memcpy(pMapped, vertices, 36);
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pVertices->Unmap();
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pCameraInfoBuffer = g_pRenderContext->CreateConstantBuffer(64);
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pShader = g_pRenderContext->CreateShader("funnygame/core/shaders/flat.shader_c");
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pMaterial = g_pRenderContext->CreateMaterial(pShader);
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pMaterial->PSSetConstantsBuffer(0, pCameraInfoBuffer);
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pOutputImage = g_pRenderContext->CreateRenderTarget(
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g_pRenderContext->GetNewOutputImageWidth(),
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g_pRenderContext->GetNewOutputImageHeight(),
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IMAGE_FORMAT_RGBA8_UNORM,
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MULTISAMPLE_TYPE_NONE);
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IRenderCommandList *pCommandList = g_pRenderContext->CreateCommandList();
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pCommandList->StartRecording();
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pCommandList->SetRenderTarget(0, pOutputImage);
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pCommandList->SetMaterial(pMaterial);
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pCommandList->SetVertexBuffer(0, pVertices);
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pCommandList->DrawPrimitives(3, 0, 1, 0);
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pCommandList->EndRecording();
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for (;;) {
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/*
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if (g_pRenderContext->BIsOutputImageOutdated())
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{
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uint32_t nWidth;
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uint32_t nHeight;
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pOutputImage = g_pRenderContext->CreateRenderTarget(
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g_pRenderContext->GetNewOutputImageWidth(),
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g_pRenderContext->GetNewOutputImageHeight(),
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IMAGE_FORMAT_RGBA8_UNORM,
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MULTISAMPLE_TYPE_NONE);
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}
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*/
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g_pRenderContext->SubmitCommandList(pCommandList);
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g_pRenderContext->SetOutputImage(pOutputImage);
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gamewindow->UpdateWindow();
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Materials()->Frame(0);
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};
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@@ -83,6 +83,7 @@ public:
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delete pHandle;
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}
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virtual CUtlBuffer<unsigned char> Read( IFileHandle *pFile ) override { return NULL; };
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virtual const char *ReadString( IFileHandle *pFile ) override { return NULL; };
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};
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EXPOSE_FILESYSTEM(CPAKFileSystem, "pakfs");
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