working on rendering
This commit is contained in:
@@ -37,7 +37,6 @@ DECLARE_BUILD_STAGE(assets)
|
||||
filesystem2->CopyDirectory("build", "tools");
|
||||
|
||||
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
|
||||
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/shaders");
|
||||
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/fonts");
|
||||
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
|
||||
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
|
||||
@@ -49,13 +48,14 @@ DECLARE_BUILD_STAGE(assets)
|
||||
build_shader("fgui_text_frag");
|
||||
build_shader("fgui_text_vert");
|
||||
*/
|
||||
build_shader("flat");
|
||||
CUtlVector<CUtlString> python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/funnygame/assets"),
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
|
||||
};
|
||||
runner->Run("python3", python_args);
|
||||
filesystem2->CopyDirectory(CUtlString("%s/funnygame/core", szOutputDir.GetString()),"build/funnygame/assets");
|
||||
/*
|
||||
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
python_args = {
|
||||
@@ -66,15 +66,14 @@ DECLARE_BUILD_STAGE(assets)
|
||||
runner->Run("python3", python_args);
|
||||
} else {
|
||||
filesystem2->CopyDirectory(CUtlString("%s/funnygame", szOutputDir.GetString()),"build/funnygame/vulkan/shaders");
|
||||
/*
|
||||
python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/funnygame/vulkan"),
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"),
|
||||
};
|
||||
runner->Run("python3", python_args);
|
||||
*/
|
||||
}
|
||||
*/
|
||||
runner->Wait();
|
||||
|
||||
if (bStaticBuild)
|
||||
|
||||
Reference in New Issue
Block a user