working on rendering

This commit is contained in:
2025-12-23 15:03:44 +02:00
parent 5a71b3023a
commit 3b4e2eea32
65 changed files with 1971 additions and 190 deletions

View File

@@ -37,7 +37,6 @@ DECLARE_BUILD_STAGE(assets)
filesystem2->CopyDirectory("build", "tools");
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/shaders");
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/fonts");
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
@@ -49,13 +48,14 @@ DECLARE_BUILD_STAGE(assets)
build_shader("fgui_text_frag");
build_shader("fgui_text_vert");
*/
build_shader("flat");
CUtlVector<CUtlString> python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/assets"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
};
runner->Run("python3", python_args);
filesystem2->CopyDirectory(CUtlString("%s/funnygame/core", szOutputDir.GetString()),"build/funnygame/assets");
/*
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
{
python_args = {
@@ -66,15 +66,14 @@ DECLARE_BUILD_STAGE(assets)
runner->Run("python3", python_args);
} else {
filesystem2->CopyDirectory(CUtlString("%s/funnygame", szOutputDir.GetString()),"build/funnygame/vulkan/shaders");
/*
python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/vulkan"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"),
};
runner->Run("python3", python_args);
*/
}
*/
runner->Wait();
if (bStaticBuild)