working on rendering
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@@ -31,10 +31,10 @@ DECLARE_VULKAN_COMMAND(ClearColor)
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DECLARE_VULKAN_COMMAND(Begin)
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{
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VkRenderingInfo stRenderingInfo = {};
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CUtlVector<VkRenderingAttachmentInfo> attachments;
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CUtlVector<VkRenderingAttachmentInfo> attachments = {};
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for (auto i: images)
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{
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VkRenderingAttachmentInfo a;
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VkRenderingAttachmentInfo a = {};
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a.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
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a.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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a.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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@@ -47,6 +47,7 @@ DECLARE_VULKAN_COMMAND(Begin)
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stRenderingInfo.layerCount = 1;
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stRenderingInfo.colorAttachmentCount = attachments.GetSize();
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stRenderingInfo.pColorAttachments = attachments.GetData();
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stRenderingInfo.renderArea = (VkRect2D){0,0,nResolutionX,nResolutionY};
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vkCmdBeginRendering(hCommandBuffer, &stRenderingInfo);
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}
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@@ -55,3 +56,21 @@ DECLARE_VULKAN_COMMAND(End)
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{
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vkCmdEndRendering(hCommandBuffer);
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}
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DECLARE_VULKAN_COMMAND(SetShader)
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{
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CVkShader *pVkShader = (CVkShader*)pShader;
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vkCmdBindPipeline(hCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkShader->m_hPipeline);
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}
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DECLARE_VULKAN_COMMAND(SetVertexBuffer)
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{
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CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
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VkDeviceSize uOffset = 0;
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vkCmdBindVertexBuffers(hCommandBuffer, uBinding, 1, &pVkBuffer->m_buffer, &uOffset);
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}
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DECLARE_VULKAN_COMMAND(DrawPrimitives)
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{
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vkCmdDraw(hCommandBuffer, nVertexCount, nInstanceCount, nFirstVertex, nFirstInstance);
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}
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