working on rendering
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193
materialsystem/vulkan/rendercommandlist.cpp
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193
materialsystem/vulkan/rendercommandlist.cpp
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#include "vulkan_state.h"
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#include "commands.h"
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void CVkRenderCommandList::ResetRendering()
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{
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/*
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for ( auto m: m_materials)
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{
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delete m.m_pCommandBuffer;
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}
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*/
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m_materials = {};
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}
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void CVkRenderCommandList::SetRenderTarget( uint32_t uIndex, IImage *pImage )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
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pOutput->m_stImage.m_pSingle = pImage;
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}
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void CVkRenderCommandList::SetClearColor( uint32_t uIndex, float r, float g, float b, float a )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
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pOutput->m_fClearColor[0] = r;
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pOutput->m_fClearColor[1] = g;
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pOutput->m_fClearColor[2] = b;
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pOutput->m_fClearColor[3] = a;
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}
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void CVkRenderCommandList::SetDepthTarget( IImage *pDepth )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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m_depth.m_stImage.m_pSingle = pDepth;
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}
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void CVkRenderCommandList::SetClearDepth( float fVal)
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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m_depth.m_fClearDepth = fVal;
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}
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void CVkRenderCommandList::SetRenderResolution( uint32_t iWidth, uint32_t iHeight )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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}
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void CVkRenderCommandList::SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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}
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void CVkRenderCommandList::SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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}
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void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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bool bWasCreated = false;
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m_pCurrentMaterialBuffer = FindOrCreateMaterialCommandBuffer(pMaterial, &bWasCreated);
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if (bWasCreated)
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{
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m_pCurrentMaterialBuffer->Reset();
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CVkBeginCommand *pBeginCommand = CREATE_COMMAND(Begin);
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pBeginCommand->images = m_pOutput;
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pBeginCommand->nResolutionX = 1280;
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pBeginCommand->nResolutionY = 720;
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pBeginCommand->stDepthImage = m_depth;
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for ( auto &i: pBeginCommand->images)
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{
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pBeginCommand->AddDependency(i.m_stImage.m_pSingle, DEPENDENCY_MODE_DRAWCALL_OUTPUT_IMAGE);
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}
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m_pCurrentMaterialBuffer->AddCommand(pBeginCommand);
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(SetShader);
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pSetShader->pShader = ((CVkMaterial*)pMaterial)->m_pVkShader;
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m_pCurrentMaterialBuffer->AddCommand(pSetShader);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(SetScissors);
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CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(SetViewport);
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}
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}
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void CVkRenderCommandList::SetVertexBuffer( uint32_t uBinding, IVertexBuffer *pBuffer )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkSetVertexBufferCommand *pCmd = CREATE_COMMAND(SetVertexBuffer);
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pCmd->uBinding = uBinding;
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pCmd->pBuffer = pBuffer;
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m_pCurrentMaterialBuffer->AddCommand(pCmd);
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}
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void CVkRenderCommandList::SetIndexBuffer( IVertexBuffer *pBuffer )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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}
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void CVkRenderCommandList::DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkDrawPrimitivesCommand *pCmd = CREATE_COMMAND(DrawPrimitives);
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pCmd->nVertexCount = nVertexCount;
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pCmd->nFirstVertex = nFirstVertex;
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pCmd->nInstanceCount = nInstanceCount;
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pCmd->nFirstInstance = nFirstInstance;
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m_pCurrentMaterialBuffer->AddCommand(pCmd);
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}
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void CVkRenderCommandList::DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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}
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void CVkRenderCommandList::ResolveImage( IImage *pOriginal, IImage *pResolved )
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{
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SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
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}
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void CVkRenderCommandList::StartRecording()
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{
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ResetRendering();
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}
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void CVkRenderCommandList::EndRecording()
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{
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for ( auto m: m_materials)
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{
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CVkEndCommand *pEndCommand = CREATE_COMMAND(End);
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m.m_pCommandBuffer->AddCommand(pEndCommand);
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m.m_pCommandBuffer->Render();
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}
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}
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void CVkRenderCommandList::Submit()
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{
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for ( auto m: m_materials)
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{
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m.m_pCommandBuffer->Submit();
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}
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}
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void CVkRenderCommandList::SwitchRenderingStage( EVulkanRenderingStage eStage )
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{
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}
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VulkanRenderOutput_t *CVkRenderCommandList::FindOrCreateRenderOutput( uint32_t uIndex )
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{
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for ( auto &v: m_pOutput )
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{
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if (v.m_uIndex == uIndex)
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return &v;
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}
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VulkanRenderOutput_t output = {};
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output.m_uIndex = uIndex;
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m_pOutput.AppendTail(output);
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return &m_pOutput[m_pOutput.GetSize()-1];
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}
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IVkCommandBuffer *CVkRenderCommandList::FindOrCreateMaterialCommandBuffer( IMaterial *pMaterial, bool *pbWasCreated )
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{
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for (auto &m: m_materials)
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{
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if (m.m_pMaterial == pMaterial)
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{
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if (pbWasCreated)
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*pbWasCreated = false;
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return m.m_pCommandBuffer;
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}
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}
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VulkanMaterialCommandBuffer_t mat;
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mat.m_pCommandBuffer = g_pCommandBufferManager->CreateCommandBuffer();
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mat.m_pMaterial = pMaterial;
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m_materials.AppendTail(mat);
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if (pbWasCreated)
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*pbWasCreated = true;
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return m_materials.GetLast().m_pCommandBuffer;
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}
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