working on rendering

This commit is contained in:
2025-12-23 15:03:44 +02:00
parent 5a71b3023a
commit 3b4e2eea32
65 changed files with 1971 additions and 190 deletions

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@@ -0,0 +1,17 @@
#ifndef SHADER_WRITER_H
#define SHADER_WRITER_H
#include "tier1/interface.h"
#include "shadercompiler/icompiler.h"
abstract_class ICompiledShaderManager
{
public:
virtual void WriteToFile( CCompiledShader *pShader, const char *szFile ) = 0;
virtual void ReadFromFile( CCompiledShader *pShader, const char *szFile ) = 0;
};
ICompiledShaderManager *CompiledShaderManager();
#endif

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@@ -78,18 +78,25 @@ enum ETopologyMode
};
//-----------------------------------------------------------------------------
// Basic rendering object
//-----------------------------------------------------------------------------
abstract_class IRenderingObject
{
public:
virtual ~IRenderingObject() = 0;
virtual void SetDebugName( const char *szName ) = 0;
};
//-----------------------------------------------------------------------------
// Buffer object
//-----------------------------------------------------------------------------
abstract_class IBuffer : public IRenderingObject
{
public:
virtual void Lock() = 0;
virtual void Unlock() = 0;
virtual void *Map() = 0;
virtual void *Map() = 0;
virtual void Unmap() = 0;
virtual uint32_t GetSize() = 0;
@@ -98,6 +105,9 @@ virtual void *Map() = 0;
typedef IBuffer IVertexBuffer;
typedef IBuffer IIndexBuffer;
//-----------------------------------------------------------------------------
// Image object
//-----------------------------------------------------------------------------
abstract_class IImage : public IRenderingObject
{
public:
@@ -107,35 +117,83 @@ public:
virtual EMultisampleType GetMultisampleType() = 0;
};
//-----------------------------------------------------------------------------
// Shader object
//-----------------------------------------------------------------------------
abstract_class IShader
{
public:
virtual ~IShader() = 0;
virtual uint32_t PSGetResourceByName( const char *szName ) = 0;
virtual uint32_t VSGetResourceByName( const char *szName ) = 0;
};
#define BEGIN_SHADER(name) \
class CShader_##name \
{
#define END_SHADER() \
}
//-----------------------------------------------------------------------------
// Material handle
// It allows to specify resources in shaders such as textures, buffers etc.
//
// Resources must be updated prior to the frame, which can be done
// prior to the frame.
//-----------------------------------------------------------------------------
abstract_class IMaterial
{
public:
virtual void SetConstants( void *pData ) = 0;
virtual void SetTexture( const char *szName, IImage *pImage ) = 0;
virtual void SetBuffer( const char *szName, IBuffer *pImage ) = 0;
virtual ~IMaterial() = 0;
virtual void VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) = 0;
virtual void PSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) = 0;
virtual void VSSetConstantsBuffer( uint32_t uRegister, IBuffer *pImage ) = 0;
virtual void PSSetConstantsBuffer( uint32_t uRegister, IBuffer *pImage ) = 0;
};
abstract_class IRenderCommandList
{
public:
virtual void ResetRendering() = 0;
virtual void SetRenderTarget( uint32_t uIndex, IImage *pImage ) = 0;
virtual void SetClearColor( uint32_t uIndex, float r, float g, float b, float a ) = 0;
virtual void SetDepthTarget( IImage *pDepth ) = 0;
virtual void SetClearDepth( float fVal ) = 0;
virtual void SetRenderResolution( uint32_t iWidth, uint32_t iHeight ) = 0;
virtual void SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight ) = 0;
virtual void SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth ) = 0;
virtual void SetMaterial( IMaterial *pMaterial ) = 0;
virtual void SetVertexBuffer( uint32_t uBinding, IVertexBuffer *pBuffer ) = 0;
virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
virtual void DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
virtual void ResolveImage( IImage *pOriginal, IImage *pResolved ) = 0;
virtual void StartRecording() = 0;
virtual void EndRecording() = 0;
};
//-----------------------------------------------------------------------------
// Rendering context
//
// Responsible for the object handling
//-----------------------------------------------------------------------------
abstract_class IRenderContext: public IAppSystem
{
public:
virtual void Frame( float fTime ) = 0;
virtual void SetOutputImage( IImage *pImage ) = 0;
virtual bool BIsOutputImageOutdated() = 0;
virtual uint32_t GetNewOutputImageWidth() = 0;
virtual uint32_t GetNewOutputImageHeight() = 0;
virtual EImageFormat GetNewOutputImageFormat() = 0;
virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) = 0;
virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) = 0;
virtual IBuffer *CreateConstantBuffer( uint32_t nSize ) = 0;
virtual IBuffer *CreateStorageBuffer( uint32_t nSize ) = 0;
virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) = 0;
virtual IImage *CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) = 0;
@@ -148,22 +206,22 @@ public:
virtual IMaterial *CreateMaterial( IShader *pShader ) = 0;
virtual void DestroyMaterial( IMaterial *pMaterial ) = 0;
virtual void SetMaterial( IMaterial *pMaterial ) = 0;
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
virtual void DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
virtual IRenderCommandList *CreateCommandList() = 0;
virtual void DestroyCommandList( IRenderCommandList *pCommandList ) = 0;
virtual void SubmitCommandList(IRenderCommandList *pList) = 0;
};
#define RENDER_CONTEXT_INTERFACE_NAME "RenderContext001"
#define RENDER_CONTEXT_VULKAN_INTERFACE_NAME RENDER_CONTEXT_INTERFACE_NAME
abstract_class IMaterialSystem: public IAppSystem
{
public:
virtual void Frame( float fTime ) = 0;
virtual IRenderContext *GetRenderContext( void ) = 0;
};
extern IRenderContext *g_pRenderContext;
IMaterialSystem *Materials( void );
#endif

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@@ -0,0 +1,70 @@
//================= Copyright kotofyt, All rights reserved ==================//
// Purpose: Shader compilers.
//
// We kinda need to store shader contents in blobs so they can be parsed easily
//
// For now we store them like this
// ShaderHeader_t
// ShaderLump_t[m_nNumLump]
// ShaderObject_t[m_nNumShaders]
// ~An actual shader data~
//===========================================================================//
#ifndef SHADER_INTERNALS_H
#define SHADER_INTERNALS_H
#include "stdint.h"
enum EShaderBackend: uint32_t
{
SHADER_BACKEND_SPIRV_VULKAN,
SHADER_BACKEND_CODE_METAL,
};
enum EShaderStage: uint32_t
{
SHADER_STAGE_VERTEX,
SHADER_STAGE_TESSELATION_CONTROL,
SHADER_STAGE_TESSELATION_EVAL,
SHADER_STAGE_GEOMETRY,
SHADER_STAGE_PIXEL,
SHADER_STAGE_COMPUTE,
SHADER_STAGE_RAYGEN,
SHADER_STAGE_ANY_HIT,
SHADER_STAGE_CLOSEST_HIT,
SHADER_STAGE_MISS,
SHADER_STAGE_CALLABLE,
SHADER_STAGE_TASK,
SHADER_STAGE_MESH,
SHADER_STAGE_COMMON_DATA,
SHADER_STAGE_MAX,
SHADER_STAGE_COUNT = SHADER_STAGE_MAX
};
struct ShaderHeader_t
{
char m_cSignature[4];
uint32_t m_nNumLumps;
uint32_t m_nNumShaders;
};
struct ShaderLump_t
{
uint32_t m_nSize;
uint32_t m_nOffset;
};
struct ShaderObject_t
{
EShaderBackend m_eBackend;
EShaderStage m_eStage;
uint32_t m_nMetadataLump;
uint32_t m_nDataLump;
};
#endif

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@@ -0,0 +1,20 @@
#ifndef VULKAN_METADATA_H
#define VULKAN_METADATA_H
#include "shaderinternals.h"
#include "vulkan/vulkan.h"
struct VulkanDescriptor_t
{
VkDescriptorType eDescriptorType;
uint32_t uBinding;
uint32_t uSet;
};
struct VulkanInputMetaData_t
{
uint32_t nDescriptorsCount;
uint32_t pDescriptorSets;
};
#endif

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@@ -0,0 +1,41 @@
#ifndef SHADER_COMPILER_H
#define SHADER_COMPILER_H
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier2/iappsystem.h"
#include "materialsystem/shaderinternals.h"
struct HostShaderLump_t
{
void *m_pAddress;
uint32_t m_nSize;
};
class CCompiledShader
{
public:
CUtlVector<ShaderObject_t> m_objects = {};
CUtlVector<HostShaderLump_t> m_lumps = {};
~CCompiledShader();
uint32_t AllocateLump( uint32_t nSize );
void *GetLumpPtr( uint32_t nLump );
uint32_t GetLumpSize( uint32_t nLump );
ShaderObject_t *AllocateShader();
ShaderObject_t *FindShaderObject( EShaderBackend eBackend, EShaderStage eStage );
};
abstract_class IShaderCompiler: public IAppSystem
{
public:
virtual void CompileShader( const char *szInput, CCompiledShader *pShader ) = 0;
};
#define SLANG_SHADER_COMPILER_SPIRV_VULKAN "ShaderCompilerSlangVulkanSpirv"
#define SLANG_SHADER_COMPILER_CODE_METAL "ShaderCompilerSlangMetalCode"
#endif

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@@ -58,6 +58,9 @@ typedef void( *ListDirCallbackFn )( const char *szPath );
PLATFORM_INTERFACE void Plat_ListDirRecursive( const char *szPath, ListDirCallbackFn file, ListDirCallbackFn dir );
PLATFORM_INTERFACE void Plat_ListDir( const char *szPath, ListDirCallbackFn file, ListDirCallbackFn dir );
PLATFORM_INTERFACE char *Plat_GetExtension( const char *szPath );
PLATFORM_INTERFACE void Plat_MakeDir( const char *szPath, int iPermissions );
PLATFORM_INTERFACE void Plat_TrapSignals( void (*pfn)() );
PLATFORM_INTERFACE void Plat_Backtrace( void );
@@ -65,6 +68,24 @@ PLATFORM_INTERFACE void *Plat_LoadLibrary( const char *psz );
PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz );
PLATFORM_INTERFACE void Plat_UnloadLibrary( void *psz );
PLATFORM_INTERFACE void Plat_SetEnv( const char *szVar, const char *psz );
PLATFORM_INTERFACE const char *Plat_GetEnv( const char *szVar );
PLATFORM_INTERFACE void Plat_SetWorkingDir( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetWorkingDir( void );
PLATFORM_INTERFACE const char *Plat_GetExecutablePath( void );
PLATFORM_INTERFACE const char *Plat_GetParentDir( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetUNIXExecutable( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetWindowsExecutable( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetPlatformExecutable( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetDarwinSharedLib( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetUNIXSharedLib( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetWindowsSharedLib( const char *psz );
PLATFORM_INTERFACE const char *Plat_GetPlatformSharedLib( const char *psz );
PLATFORM_INTERFACE double Plat_GetTime( void );
PLATFORM_INTERFACE void Plat_Exit( int status );

7
public/tier1/appinit.h Normal file
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@@ -0,0 +1,7 @@
#ifndef APPINIT_H
#define APPINIT_H
void AppInitializePath();
#endif

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@@ -6,6 +6,8 @@
typedef void *( *CreateInterfaceFn )( const char *szName, int *pReturnCode );
typedef void *( *InstantiateInterfaceFn )( void );
CreateInterfaceFn Plat_GetInterfaceFactory( void *lib );
class CInterfaceRegistry
{
public:

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@@ -23,6 +23,10 @@ public:
void RemoveHead( size_t nCount );
void RemoveAt( size_t nPosition, size_t nCount );
CUtlString GetFileName();
CUtlString GetDirectory();
CUtlString RemoveHeadFile();
char *GetString( void );
size_t GetLenght( void );
operator char*( void );

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@@ -306,6 +306,9 @@ public:
void RemoveTail( void );
void RemoveAt( size_t nIndex );
T &GetFirst();
T &GetLast();
size_t GetSize();
T operator[]( size_t nIndex );
@@ -428,4 +431,17 @@ void CUtlSelfReferencingVector<T>::RemoveTail( void )
}
template<typename T>
T &CUtlSelfReferencingVector<T>::GetFirst()
{
return m_pHead->data;
}
template<typename T>
T &CUtlSelfReferencingVector<T>::GetLast()
{
return m_pTail->data;
}
#endif

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@@ -59,6 +59,10 @@ public:
// Some cool stuff
virtual CUtlBuffer<unsigned char> Read( IFileHandle *pFile ) = 0;
// Leaks memory
// Should be cleaned by the user
virtual const char *ReadString( IFileHandle *pFile ) = 0;
IFileSystem *m_pNext;
void RegisterFileSystem();