working on rendering
This commit is contained in:
61
shadercompiler/main.cpp
Normal file
61
shadercompiler/main.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "tier1/appinit.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier2/ifilesystem.h"
|
||||
#include "shadercompiler/icompiler.h"
|
||||
#include "materialsystem/compiledshadermgr.h"
|
||||
|
||||
static IShaderCompiler *s_pVulkanSpirvCompiler;
|
||||
static const char *s_szGameRoot;
|
||||
|
||||
void CompileShader( const char *szShader )
|
||||
{
|
||||
CCompiledShader shader;
|
||||
|
||||
if (V_strcmp("shader",Plat_GetExtension(szShader)))
|
||||
return;
|
||||
|
||||
s_pVulkanSpirvCompiler->CompileShader(szShader, &shader);
|
||||
|
||||
Plat_MakeDir("build/funnygame/assets", 0755);
|
||||
Plat_MakeDir("build/funnygame/assets/shaders", 0755);
|
||||
|
||||
CUtlString szOutputDirectory = szShader;
|
||||
szOutputDirectory.RemoveHead(strlen(s_szGameRoot)+1);
|
||||
szOutputDirectory.AppendHead("build/funnygame/assets/");
|
||||
szOutputDirectory.AppendTail("_c");
|
||||
printf("%s\n",szOutputDirectory.GetString());
|
||||
|
||||
|
||||
CompiledShaderManager()->WriteToFile(&shader, szOutputDirectory);
|
||||
};
|
||||
|
||||
void PrintHelp()
|
||||
{
|
||||
printf("Usage: fsc -i [shader folder] -o [game root]");
|
||||
Plat_Exit(0);
|
||||
}
|
||||
|
||||
int main( int c, char **v )
|
||||
{
|
||||
CUtlString szExePath = Plat_GetExecutablePath();
|
||||
|
||||
CommandLine()->CreateCommandLine(c, v);
|
||||
filesystem->Init();
|
||||
|
||||
s_pVulkanSpirvCompiler = (IShaderCompiler*)CreateInterface(SLANG_SHADER_COMPILER_SPIRV_VULKAN, NULL);
|
||||
s_pVulkanSpirvCompiler->Init();
|
||||
|
||||
const char *szInputDirectory = CommandLine()->ParamValue("-i");
|
||||
if (!szInputDirectory)
|
||||
PrintHelp();
|
||||
s_szGameRoot = szInputDirectory;
|
||||
|
||||
CUtlString szShaderDirectory = CUtlString("%s/shaders\n", szInputDirectory);
|
||||
|
||||
Plat_ListDirRecursive(szInputDirectory, CompileShader, NULL);
|
||||
s_pVulkanSpirvCompiler->Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user