improved server
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@@ -73,7 +73,6 @@ void IGameModeManager::Frame( void )
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//-----------------------------------------------------------------------------
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void IGameModeManager::StartGameMode( const char *szName )
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{
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V_printf("starting game mode %s\n", szName);
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if (pCurrentMode)
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{
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pCurrentMode->RoundEnd();
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@@ -112,13 +111,10 @@ void IGameModeManager::RestartCurrentGameMode( void )
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PacketGameMode_t mode = {};
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mode.type = PACKET_TYPE_GAMEMODE_START;
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V_memcpy(mode.szName,szCurrentModeName, min(szCurrentModeName.GetLenght(), 255));
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V_printf("%u clients connected\n",g_clients.GetSize());
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for (auto &client: g_clients)
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{
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INetworking::SendData(&mode, sizeof(mode), client, MESSAGE_MODE_RELIABLE);
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V_printf("sending to %u\n",client->playerHandle);
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};
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V_printf("restarting game mode\n");
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};
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pCurrentMode->RoundEnd();
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pCurrentMode->RoundBegin();
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