improved server
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@@ -614,7 +614,7 @@ void IMetal::Frame()
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{
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mat4 perspective;
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glm_mat4_inv(g_cameraView, g_cameraDataMap->viewprojection);
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glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, perspective);
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glm_perspective(glm_rad(68),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 10000, perspective);
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glm_rotate(perspective, glm_rad(90), (vec4){1,0,0,0});
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glm_scale(perspective, (vec4){1,-1,1,1});
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glm_rotate(perspective, glm_rad(90), (vec4){0,0,1,0});
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