work on the stuff on client

This commit is contained in:
2026-02-20 00:59:20 +02:00
parent 04b0f02e7f
commit 3ed689f801
26 changed files with 1036 additions and 147 deletions

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@@ -57,19 +57,16 @@ VS
PS
{
#include "brdf.hlsl"
float4 psMain( PS_INPUT input )
struct PS_OUTPUT
{
float4 vWorldSpacePosition = input.m_vNormal;
BRDF_t brdf = {};
brdf.m_vRayIn = normalize(g_vViewPosition.xyz-input.m_vWorldPosition.xyz);
brdf.m_vRayOut = normalize(-input.m_vWorldPosition.xyz);
brdf.m_vNormal = input.m_vNormal.xyz;
brdf.m_fRoughness = 1;
brdf.m_fMetalness = 1;
float4 m_vAlbedo: SV_Target0;
}
return float4(brdf.BurleyDiffuse(), 1);
PS_OUTPUT psMain( PS_INPUT input )
{
PS_OUTPUT output = {};
output.m_vAlbedo = input.m_vNormal;
return output;
}
}