work on the stuff on client
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funnyassets/meshes/spot.fmesh_c
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BIN
funnyassets/meshes/spot.fmesh_c
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@@ -57,19 +57,16 @@ VS
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PS
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{
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#include "brdf.hlsl"
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float4 psMain( PS_INPUT input )
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struct PS_OUTPUT
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{
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float4 vWorldSpacePosition = input.m_vNormal;
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BRDF_t brdf = {};
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brdf.m_vRayIn = normalize(g_vViewPosition.xyz-input.m_vWorldPosition.xyz);
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brdf.m_vRayOut = normalize(-input.m_vWorldPosition.xyz);
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brdf.m_vNormal = input.m_vNormal.xyz;
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brdf.m_fRoughness = 1;
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brdf.m_fMetalness = 1;
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float4 m_vAlbedo: SV_Target0;
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}
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return float4(brdf.BurleyDiffuse(), 1);
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PS_OUTPUT psMain( PS_INPUT input )
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{
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PS_OUTPUT output = {};
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output.m_vAlbedo = input.m_vNormal;
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return output;
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}
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}
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