work on the stuff on client
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@@ -16,8 +16,12 @@ DECLARE_BUILD_STAGE(Client)
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compileProject.files = {
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"game.cpp",
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"worldrender.cpp",
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"baseentity.cpp",
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"entitysystem.cpp",
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"milmoba/player.cpp",
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};
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compileProject.includeDirectories = {
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"../shared",
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"../../public",
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FUNNYSTDLIB"public",
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EXTERNAL"cglm/include"
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