Shader linking i guess
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
#include "macros.hlsl"
|
||||
|
||||
BRDF
|
||||
CALLABLE
|
||||
{
|
||||
float4 brdfMain()
|
||||
float4 CallableMain()
|
||||
{
|
||||
return float4(1);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user