Shader linking i guess
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@@ -5,6 +5,11 @@ struct MeshPayload
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{
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float3 m_vColor;
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}
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struct RayPayload
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{
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float3 m_vOrigin;
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float3 m_vDirection;
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};
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RAY
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{
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@@ -14,8 +19,14 @@ RAY
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RWTexture2D<float> g_tIndirectImage;
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void rayMain()
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{
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RayPayload p = {};
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RunShaderResult_t<MeshPayload> m = RunShader<MeshPayload, RayPayload>(0, p);
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m.val.m_vColor;
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printf("%f\n", m.val.m_vColor.x);
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/*
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uint2 pixel = DispatchRaysIndex().xy;
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MeshPayload p;
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