Shader linking i guess
This commit is contained in:
@@ -18,27 +18,12 @@ void C_MOBAPlayer::Spawn()
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void C_MOBAPlayer::Think( float fDelta )
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{
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<<<<<<< HEAD
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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=======
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=======
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C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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if (pEntity == this)
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=======
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m_vMovementVector.z = m_bIsBack - m_bIsForward;
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m_vMovementVector.x = m_bIsRight - m_bIsLeft;
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if (pPlayerEntity == this)
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>>>>>>> 83e8198 (different stuff in physics)
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{
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Vector vCameraPos;
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vCameraPos = GetAbsOrigin();
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@@ -104,7 +104,7 @@ void CFunnyMeshInstance::Frame()
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glm_scale_make(m, v);
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glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
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m_data.m_uAlbedo = 1;
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m_data.m_uAlbedo = 0;
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/*
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[0][0], m_data.m_matTranslation[0][1], m_data.m_matTranslation[0][2], m_data.m_matTranslation[0][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[1][0], m_data.m_matTranslation[1][1], m_data.m_matTranslation[1][2], m_data.m_matTranslation[1][3]);
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@@ -213,6 +213,10 @@ void CFunnyWorldRenderer::Init()
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m_pRasterCommandList = g_pRenderContext->CreateCommandList();
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m_pViewBuffer = g_pRenderContext->CreateConstantBuffer(sizeof(ViewBuffer_t));
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m_pTextures = g_pRenderContext->CreateTextureArray();
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IRayTracingShader *prt = g_pRenderContext->CreateRayShader("game/core/shaders/mesh_trace.shader_c");
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prt->AddShader("error", "game/core/shaders/funny_error.shader_c");
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prt->Build();
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}
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void CFunnyWorldRenderer::Tick( float fDelta )
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@@ -228,13 +232,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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=======
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glm_mat4_inv(matCamera2, matCamera2);
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();
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23
game/server/light.cpp
Normal file
23
game/server/light.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "light.h"
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BEGIN_DATADESC(CBaseLight)
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DEFINE_KEYFIELD(m_vColor, FIELD_COLOR4, "color")
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DEFINE_KEYFIELD(m_fBrightness, FIELD_FLOAT, "brightness")
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DEFINE_KEYFIELD(m_fRadius, FIELD_FLOAT, "radius")
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DEFINE_KEYFIELD(m_eLightFlags, FIELD_INTEGER, "light_flags")
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DEFINE_KEYFIELD(m_bIsEnabled, FIELD_BOOLEAN, "enabled")
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END_DATADESC()
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IMPLEMENT_SEND_DT(CBaseLight)
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NetPropColor4(m_vColor),
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NetPropFloat(m_fBrightness),
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NetPropFloat(m_fRadius),
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NetPropInt(m_eLightFlags),
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NetPropBool(m_bIsEnabled),
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END_SEND_DT()
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IMPLEMENT_EMPTY_RECV_DT(CBaseLight)
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LINK_ENTITY_TO_CLASS(light_point, CPointLight);
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27
game/server/light.h
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27
game/server/light.h
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@@ -0,0 +1,27 @@
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#ifndef LIGHT_H
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#define LIGHT_H
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#include "pointentity.h"
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#include "../shared/light.h"
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class CBaseLight: public CPointEntity
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{
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public:
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DECLARE_CLASS(CBaseLight, CPointEntity)
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DECLARE_DATADESC()
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DECLARE_SERVERCLASS()
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ColorAlpha m_vColor;
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float m_fBrightness;
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float m_fRadius;
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int m_eLightFlags;
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bool m_bIsEnabled;
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};
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class CPointLight: public CBaseLight
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{
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public:
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DECLARE_CLASS(CPointLight, CBaseLight);
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};
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#endif
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@@ -5,7 +5,8 @@
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CMOBAPlayer::CMOBAPlayer()
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{
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m_hCuboid = g_pPhysics->CreateBall({1});
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m_hCuboid = g_pPhysics->CreateCube({1,1,1});
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}
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CMOBAPlayer::~CMOBAPlayer()
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@@ -16,25 +17,16 @@ CMOBAPlayer::~CMOBAPlayer()
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void CMOBAPlayer::Spawn()
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{
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CBaseEntity::Spawn();
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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>>>>>>> a2652ed (merges)
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SetPhysics(k_EPhysics_Static);
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-14.5, 0});
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<<<<<<< HEAD
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=======
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=======
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-11.5, 0});
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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SetThink(Think);
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};
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bool CMOBAPlayer::CheckMask( HCollider hCollider )
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{
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return true;
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};
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void CMOBAPlayer::Think( float fDelta )
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{
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BaseClass::Think(fDelta);
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@@ -47,18 +39,11 @@ void CMOBAPlayer::Think( float fDelta )
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vPosition.x += m_vMovementVector.x*fDelta*5;
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vPosition.z += m_vMovementVector.z*fDelta*5;
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<<<<<<< HEAD
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SetAbsOrigin(vPosition);
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<<<<<<< HEAD
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=======
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=======
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CastResult_t result = g_pPhysicsWorld->ShapeCast(m_hCuboid, {0,0,0,1}, vPosition, {vPosition.x, vPosition.y, -100});
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CastResult_t result = g_pPhysicsWorld->ShapeCast(m_hCuboid, {0,0,0,1}, vPosition, {vPosition.x, vPosition.y, -100}, CheckMask);
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if (result.m_bIsHit)
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SetAbsOrigin(result.m_vCollisionPoint);
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else
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SetAbsOrigin(vPosition);
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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@@ -3,10 +3,10 @@
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#include "physicsprop.h"
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class CMOBAPlayer: public CPhysicsProp
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class CMOBAPlayer: public CBaseModelEntity
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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@@ -14,6 +14,8 @@ public:
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virtual ~CMOBAPlayer();
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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static bool CheckMask( HCollider hCollider );
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private:
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Vector m_vMovementVector = {};
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@@ -1 +1,2 @@
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#include "pointentity.h"
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@@ -21,12 +21,14 @@ enum fieldtype_t {
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FIELD_FLOAT4,
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FIELD_QUATERNION,
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FIELD_QUATERNION_QANGLE,
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FIELD_COLOR255,
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FIELD_COLOR1,
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FIELD_COLOR3,
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FIELD_COLOR4,
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FIELD_INTEGER,
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FIELD_BOOLEAN,
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FIELD_MAT4x4,
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FIELD_FLAGS,
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FIELD_MATERIAL,
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FIELD_TEXTURE,
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FIELD_MODEL,
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10
game/shared/light.h
Normal file
10
game/shared/light.h
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@@ -0,0 +1,10 @@
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#ifndef SHARED_LIGHT_H
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#define SHARED_LIGHT_H
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enum ELightFlags
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{
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k_ELight_Shadows = 0x1,
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k_ELight_Radiance = 0x2,
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};
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#endif
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@@ -26,7 +26,8 @@ struct netmap_t
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uint32_t m_uFieldCount;
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};
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#define NetPropInt(name) { #name, FIELD_INT, _class_offsetof(ThisClass, name), sizeof(name)}
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#define NetPropInt(name) { #name, FIELD_INTEGER, _class_offsetof(ThisClass, name), sizeof(name)}
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#define NetPropBool(name) { #name, FIELD_BOOLEAN, _class_offsetof(ThisClass, name), sizeof(name)}
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#define NetPropString(name) { #name, FIELD_STRING, _class_offsetof(ThisClass, name), sizeof(name)}
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#define NetPropFloat(name) { #name, FIELD_FLOAT, _class_offsetof(ThisClass, name), sizeof(name)}
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#define NetPropFloat3(name) \
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@@ -37,7 +38,12 @@ struct netmap_t
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NetPropFloat(name.x), \
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NetPropFloat(name.y), \
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NetPropFloat(name.z), \
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NetPropFloat(name.w) \
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NetPropFloat(name.w)
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#define NetPropColor4(name) \
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NetPropFloat(name.r), \
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NetPropFloat(name.g), \
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NetPropFloat(name.b), \
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NetPropFloat(name.a)
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#define __DECLARE_NETCLASS_NOBASE() \
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netmap_t *GetBaseSendMap(); \
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