Shader linking i guess

This commit is contained in:
2026-04-12 14:52:33 +03:00
parent 79ceac1005
commit 457b455042
38 changed files with 12534 additions and 114 deletions

View File

@@ -18,27 +18,12 @@ void C_MOBAPlayer::Spawn()
void C_MOBAPlayer::Think( float fDelta )
{
<<<<<<< HEAD
C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
<<<<<<< HEAD
=======
=======
C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
<<<<<<< HEAD
>>>>>>> c251089 (different stuff in physics)
>>>>>>> a2652ed (merges)
m_vMovementVector.z = m_bIsForward - m_bIsBack;
m_vMovementVector.x = m_bIsLeft - m_bIsRight;
if (pEntity == this)
=======
m_vMovementVector.z = m_bIsBack - m_bIsForward;
m_vMovementVector.x = m_bIsRight - m_bIsLeft;
if (pPlayerEntity == this)
>>>>>>> 83e8198 (different stuff in physics)
{
Vector vCameraPos;
vCameraPos = GetAbsOrigin();