Shader linking i guess

This commit is contained in:
2026-04-12 14:52:33 +03:00
parent 79ceac1005
commit 457b455042
38 changed files with 12534 additions and 114 deletions

View File

@@ -104,7 +104,7 @@ void CFunnyMeshInstance::Frame()
glm_scale_make(m, v);
glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
m_data.m_uAlbedo = 1;
m_data.m_uAlbedo = 0;
/*
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[0][0], m_data.m_matTranslation[0][1], m_data.m_matTranslation[0][2], m_data.m_matTranslation[0][3]);
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[1][0], m_data.m_matTranslation[1][1], m_data.m_matTranslation[1][2], m_data.m_matTranslation[1][3]);
@@ -213,6 +213,10 @@ void CFunnyWorldRenderer::Init()
m_pRasterCommandList = g_pRenderContext->CreateCommandList();
m_pViewBuffer = g_pRenderContext->CreateConstantBuffer(sizeof(ViewBuffer_t));
m_pTextures = g_pRenderContext->CreateTextureArray();
IRayTracingShader *prt = g_pRenderContext->CreateRayShader("game/core/shaders/mesh_trace.shader_c");
prt->AddShader("error", "game/core/shaders/funny_error.shader_c");
prt->Build();
}
void CFunnyWorldRenderer::Tick( float fDelta )
@@ -228,13 +232,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
glm_mat4_identity(matCamera);
glm_mat4_identity(matCamera2);
glm_translate(matCamera2, m_vPos);
<<<<<<< HEAD
=======
<<<<<<< HEAD
=======
glm_mat4_inv(matCamera2, matCamera2);
>>>>>>> c251089 (different stuff in physics)
>>>>>>> a2652ed (merges)
glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
glm_mul(matCamera, matCamera2, matCamera);
m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();